EA publishes "NBAElite11" will change the rules of the game

Source: Internet
Author: User
Keywords New works rules of the game
Tags animation available in change control control interface developed game game over
Art Power announced today, will be "NBA Elite" as EA QSL longevity "NBA" video game series of new names. "NBA Elite 11" will revolutionize the play of basketball simulation games, bringing a new technology base, a new control interface, and for the first time for basketball games to import real physical mechanism.  The NBA Elite 11, currently being developed by EA Canada Studios, is scheduled to be available in October this year and will launch the PS3 and Xbox 3,602 versions. "We plan to radically evolve the interactive basketball experience in a way that has not been seen before in the past decade," said Peter Moore, president of EA QSL, "and we are aware of the earnest desire of basketball fans over the years, through the NBA Elite 11" Brings a gaming experience that gives the player a global grip on the field. "The NBA Elite 11 has introduced a lot of major game mechanism changes that focus on user control," said QSL, a design concept that takes EA's quality game series. Brand new "Hands-on" interface, so that players on the field of movement and performance, completely 1:1 corresponding to the player's control, a reverse past the use of prefabricated animation ~ players have to wait until the animation finished to regain control rights.  The "hands-on" interface applies to all movements of the player's offense and defense, including dribbling, slam dunk, plunge into the basket, rear jump jumper, aerial adjustment, blocking, copying, etc. "NBA Elite 11" in the new real-time physical mechanism, so that each player on the field can be independent action, and took away a long time to make players lose the ability to control the basketball game of the two players interactive.  In addition, the novel technique first shooting mechanism requires the player to make accurate control input according to the position of the player on the field, and completely abolish the way to decide the shooting by random roll in the past basketball game. "NBA Elite 11" will allow players to have professional basketball player bases, "NBA Elite 11" creative director "David Lee" (David Littman) said. "This is the first to enable you to 1:1 way real-time control of all actions, dribbling action, shooting, slam dunk, layup, copying, blocking the basketball simulation video game." Instead of just pressing a button, you can sit there and enjoy the long animation that the computer produces. You will set foot on a basketball court that emphasizes skill standard. This will forever change people's expectations of basketball video games. "From the very first day of the product development, we tried to reinvent the game," said Ederstein, director of EA QSL Marketing, Jordan Edelstein. "This brand-new game of new name is a complete communication of the changes we want to bring with the NBA Elite." EA has been playing basketball video games since 1983. The first set of games is called "One on One" (one on ONE:DR. J vs Larry Bird, which is also the first basketball game to adopt a real NBA player. Later, the series uses the familiar "NBA Live" as a series name, and launched the "NBA Live95", the name has been used for 16 years, including the launch of the last year, "NBA Live2010." EA's NBA licensed Product series has sold more than 25 million units since 1995. (Edit Zhang Xing) game screenshot One game screenshot of the second game screenshot of the Three
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