According to the Analysys International enfodesk industry database to be released in the 1th quarter of 2010, China's online gaming market quarterly monitoring data show that the 1th quarter of 2010, China's online game market revenue scale of 7.819 billion yuan, the chain growth of 4.1%. In the 1th quarter of 2010, China's online game market revenue scale of 7.819 billion yuan, the main impetus for the first echelon of manufacturers, Tencent, Shanda, and other manufacturers. Analysys International (Analysys analysys) analysis that China's online game market products oversupply, homogeneity of serious, resulting in market growth slowed to the lowest point in recent years. Horizontal than the new product can be seen, the 2-3 quarterly manufacturers of new products gradually into the public testing phase, and these products in the experience and subject matter, have a certain degree of innovation, especially tv-game fusion products. Product innovation and rich, will effectively drive the growth of online users. It is expected that in the 3rd quarter, new products began to contribute to stable revenue. The market growth rate of 2010 is expected to be slightly lower than analyst expectations, with a quarterly compound growth rate of 4% to 8%, which is affected by product commercialization and policy changes. (Edit/Zhang Lei)
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