Enrichment Engine Technology dynastic! The Battle of shooting game Fps&tps

Source: Internet
Author: User
Keywords Shooting game dynastic
The word game engine, which has a history of only more than 10 years, has had a profound effect on the development of the game.  It provides a game from graphics, sound, script, database, network, equipment and other modules to provide a ready-made model solution, greatly reducing the production cycle of a game and capital investment, which spawned a masterpiece. From the initial Wolfenstein 3D, Underworld, to the first authorized Doom, milestone build, to the true 3D engine quake, the shocking Unreal series, the development of the game engine is always closely related to the shooting game. They were born together and grew up together.  At the same time, the shooting game gradually differentiated into two factions--fps and TPS. FPS and TPS, although only the difference in perspective--fps is the first-person perspective, TPS is the third-person perspective, but the two in the game experience is a huge difference.  From the beginning of the game engine, the two battles have not ceased.  We have created a form that can have a simple understanding of the rivalry between the games of the past 20 to the present, and then you can go into the genre of shooting games with our words. In the the early 1990s, it was difficult to put shooting games into a large network environment, subject to technology. Even the great world engine, which boasts a "guaranteed 500,000 of people to play in the same virtual world without any lag", cannot support a large team dynamic environment for hundreds of players fighting at the same time. Therefore, including ID Software, epic and other major companies are looking at the single game.  The battle between FPS and TPs was first fought on a single machine. 1992, 3D Realms Company developed the "German command", opened FPS shooting game precedent. In spite of the large volume of only 3 m, the application of z-axis space in depth has caused great impact at that time.  The fast, hot rhythm of the first person brings to mind the term "first person shooter". The German command, which was the forerunner of FPS shooting, was followed by the Doom engine development of the destroyer. Quake engines and Unreal engines, which have been competing against each other for a long time, have also developed a series of FPS games-"The Hammer of Thunder" series, "Unreal Arena" series.  Here to highlight the "Thor Hammer", the Quake engine is the first in history to support polygonal models, animations and particle effects in the true sense of the 3D engine, which makes the "Thor Hammer" became a breakthrough. Quake engine development of Thor Hammer this period, TPS shooting game also has good results, the famous "Payne", "Biochemical Crisis" series and so on. Into the 21st century TPS game development is fast, such as remedy Company's "Soul Killer", EpiC Company's "War Machine" and so on.  One of the most representative of the meaning of the "Payne". "Payne" developers did not use the market at that time the fiery quake and Unreal engine, but they spent 4 years to develop their own MAX-FX engine. Although the players have been waiting for 4 years, the final result has not let them down.  The MAX-FX engine pushes the visual effects of the game to a new peak, and the unique design of the bullet Time has also included 2001 years of countless game awards, and the subsequent launch of the second generation of products is also staggering. TPS Masterpiece "Payne", FPS can not achieve bullet time and other pioneering work is also in this period, the PC and game machine platform began to appear obvious tendentious differentiation, despite the rapid development of hardware, but due to the gradual rise of the PC network game, coupled with the introduction of the second generation Game host hot Global, FPS and TPS form two distinct battleground--fps pc platforms, and TPS is more popular on gaming consoles. [Page] With such differentiation gradually formed, despite the game platform TPs Games, such as the "Kill Zone", "War Machine", "Call of Duty" series and other works have a reputation, and there is a PC version, however, the harsh requirements of hardware often let a lot of Chinese players to be deterred.  These games in the network era is usually a lot of domestic online gamers worship objects, especially since 2010, the Virtual 3 engine game has been held very high, is also the phenomenon.  Yes, you have to admit, the game host platform game quality and philosophy has long been the net to throw off a gap in the era, and a large number of South Korea and the domestic research and development in the game is based on the concept of the network interactive community to host platform game products to learn.  Perhaps you have a question: in the network era, the field of online shooting game is so not to force it?  That let us into the online games era, to see what the field of shooting game is what the status quo! Domestic online game players The earliest contact can be connected to the shooting game is not CS, but "Delta Special forces", in this round of internet cafes battle tide, is the era of CS.  However, because the development of domestic online games is too focused on MMO, so shooting game has always been CS in various types of war network platform on the monologue.  But the development of foreign countries is not just so! When the engine joined the network code, shooting game began to enter the era of online gaming. In the process of engine networking, the "Thor Hammer" series should be said to be the work. It was the quake engine that brought the online game into the public eye. In "Thor Hammer 3 Arena", the whole game completely without the single mode, become a pure network game. and Epic company with the launch of the "Unreal Arena" series, also went to the network road.  They became a turning point in the networked game engine. FPS Game Navigator in the network Era "Unreal Arena 3" It is worth mentioning that, althoughEpic's Unreal Tournament a bit later than Quake3, but the performance was much higher than the latter, providing engine support for more than 20 games in the ensuing time. As the most widely used game engine unreal, it still plays an irreplaceable role in the network age. Unreal3 by Ava, "Global Mission" and a series of shooting games, and began to be used by many domestic game developers to develop action class 3D MMORPG.  Its quality performance has long been a totem-like symbol. South Korea and the domestic research and development of the shooting game gradually emerging, early FPS games pioneer "Thunder Team", "CS OL", China's independent research and development of the "military Soul Mkz", and now in China is very hot "through the FireWire." In fact, "through the FireWire" itself is technically not a masterpiece. With the low-end of the open Source engine, the screen relative to the top shooting game is a mess, operating in the anti-G side also do not satisfactory. It's hot and domestic CS after the network shooting game fault and agent Tencent powerful platform inseparable.  But its success shows the great charm of shooting online games. At present, the Chinese shooting game in the "through the FireWire" in the FPS to meet the rapid development of the network era, TPS also in the rise. Compared with the FPS,TPS has more action and operational elements, when you can see the role of the panorama, tumbling, climbing, running, fighting and other actions can be achieved, so that the battle elements richer, no longer only limited to the gun skills. It is because of such characteristics, TPS online games are seen as shooting the next gold mine, South Korea's "Hessian", "H.A.V.E" and so are beginning to enter our horizons.  [Page] But the real explosive on TPS is the work of Unreal 3 engines, such as the "crime art" that was previously open in the North American market, the "War Machine" on the mainframe platform, the "kill zone" and so on. The first domestic TPS online games as a virtual 3 engine owner epic and a domestic developer of the joint research and development of the "global Mission", will be opened on April 19, the National Service does not delete the file test. This game is optimized by epic, this is not only the hardware requirements greatly reduced, at the same time the power of the UNREAL3 engine is also really played out, this is the highest to support the 8v8 confrontation; the third-person perspective, incorporating more action manipulation elements, and an original "bunker" system and Occupation mode,  Have brought a more diversified tactical mix for shooting games. The first TPS "Global mission" to enter China will change the player's understanding of shooting games in fact, many players familiar with host platform games can find a lot of TPS games from the secondary host platform, the war Machine before epic, for instance, is also the TPS of the UNREAL3 engine, the game and the The Kill Zone series together is known as representing the current shooting gameThe highest level. However, the 2011 shooting game is not just from foreign manufacturers. The grand recent High-profile launch of the "assault Storm" is known as a possible successor to CF's FPS works.  The game in South Korea to create 300,000 people online, more than 20,000 teams, 108-week Internet Café Champions ranked brilliant performance.  "Storm" and "global Mission" two, respectively, representing FPS and TPS annual plays will be opened in April test, the Fps&tps in the online era of the first positive battle, has been hinting. Grand 2011 will push the assault storm and Bubble warriors two FPS works while behind them, even if the Tencent has not stopped the market, Tencent has announced 4 shooting games in the year of the news, plus Q of the "Bubble Warriors", Jinshan and other companies will push the domestic shooting game,  All kinds of shooting games in 2011 will inevitably form a flowers situation. But we still found that in the face of the number of the absolute advantage of FPS works, TPS in the network era and the road to compete with a long time to go! (Digging the shell net)
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