European and American survey shows player 15% game time is online

Source: Internet
Author: User
Keywords World of Warcraft online games market Joystiq core player game time Gameindustry
Tags based core player course data distribution game game time gamers
Joystiq recently published a survey by the authoritative gaming industry watch website Gameindustry, which asked 13,000 European and North American gamers about their game time allocation.  Data show that 15% of the total game time is online game, of course, this figure is not specifically for World of Warcraft, but given the huge market share of World of Warcraft in Europe and the United States, it can be believed that the proportion of World of Warcraft's share will be quite large. specifically to the distribution, North American 14% of the game time spent on online games, European players according to different countries from the 8-16% have.  While 14% of European players have played games, North America's figure is 21% (if the survey takes place in China, it is expected to be another picture). For Chinese players, such numbers are really nothing, but for the European and American markets, this data truly shows the impact of World of Warcraft on the online gaming market over the past 5 years. In the years before World of Warcraft was born, UO and EQ were just a handful of core players ' patents. And now, every 10 minutes of game time is more than 1 minutes of online games, and this number is still growing, the World of Warcraft work, and in China, it is not so?
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