Famous writers say script creation is critical for developers to focus on

Source: Internet
Author: User
Keywords Developer script
Tags design developer developers famous writers game game design game developers game works
(Compilation/Flower Sword Shadow) According to overseas media news, the famous game script writer Darby McDevitt said in an interview show that the creation of game scripts is crucial to a good game.  At the same time, he also put forward his own ideas on the creation of the script, and called on game developers to pay attention to screenplay creation. Darby McDevitt in the game script industry for many years, in dealing with the plot of the script, character settings and so on have a wealth of experience. Assassin's Creed: pedigree and Wild Animal Home These two game works of the script, all from his pen.  In the face of the external people to the work of various doubts and misunderstandings, recently McDevitt to the media revealed the details of his daily work and his own understanding of the job. McDevitt says that "the work of the script writers is often thought to be to find some interesting scenes in the game, and then words the scenes together with the conversation." "But in practical work, the cooperation between the writers and the team is equally important," he said. "In fact, we can't force players to accept a monologue without a margin, or to write a big Hollywood script, which is wrong," he said. "The writer's goal is simply to help the game's designers create an environment that is huge and interactive."  He also clarified that as a screenplay writer, he had no right to allow the game design to make concessions for the script, "only with the designers to do their best." "As a good game, you have to have the pleasure of operation, but also in the appropriate time to arrange some humorous plot." If there is only a fight, or a dilatory plot, the game is a failure. This, I think, is the golden rule of game play. "Once the script is at a critical moment in the game, then the script is as important as any other aspect of the game design." They are all important aspects of game design. "(Edit/Ming)
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