Final Fantasy 14 admits failure will continue to be developed
Source: Internet
Author: User
KeywordsFinal Fantasy will still
April 5 News, "Final Fantasy 14," The new producer recently admitted that the game because of the internal causes of the failure of the game. As the number of online people continues to drop and poor user feedback, operator Square Enix at the beginning of this year, replacing Tanaka, the original producer of Final Fantasy 14, with Yoshida straight tree. In an external media visit to Yoshida's direct tree, Yoshida highlighted the two main causes of the game's failure: lack of communication with the player and lack of support for the initial development team of the game. Kita admits that "Final Fantasy 14" has many problems. Including technical problems, the game itself system design issues, the game after the release did not get the expected results. Players feel that the game is not like this time of the online games. "Square Enix does not have a very good connection with the basic users, but rather the development and operation of their own way (this should be" self-inflicted "bar). So all the changes we're making now are designed to get the Final Fantasy 14 back on track. But I am not saying that the company did not work hard at the first development, but now realized that in order to save "Final Fantasy 14", we must take the next step, and this step is my lead. "You can see them contending for a very difficult time, they have been working hard." When the company finally opens up and says, ' Well, you can get someone from another project team to help, ' we've realized that it's too late for the help. I know everyone has their own projects, they have things they need to worry about, but they could have helped earlier. Yoshida also explains why the company responds so slowly when the original development team is in dire need of help. Final Fantasy 14 was officially released last September, but because of its poor performance, the company decided to operate free, free time has continued to the present, and the PS3 version of the game has been postponed indefinitely. Despite all the difficulties, Kita insists the game will turn the corner and start to make a profit. "I think that the failure of the online games is difficult to remedy, because many of the Western online games production team is very large, the need for huge sums of money, and most of these funds rely on investment, a single company simply can not complete." "So when a large western online games launched in great fanfare, but after the failure, investment convenience will be withdrawn funds." "Research and development in the face of funding shortfalls can only reduce the size of the team, which means that the game repair quality deficiencies." Otherwise, they can only choose the operating mode of free games. "But the Final Fantasy 14 faces a different picture." The money for gaming and research is all coming from square Enix, and as long as we don't give up our resolve to improve the game, we can continue to serve players, listen to their needs, and then reinvent the game, depending on our decision. And we are not at the mercy of investors. "The reason we're doing this is to getPlayers see our sincerity, we are trying to improve the game carefully. Although it will cost us more, and we have no intention of making a profit at present. It is only when we think that Final Fantasy 14 is worth coming out, and the player pays for it, that we will announce its release time, so the game is still running for free. Yoshida also said that since he took over the Final Fantasy 14, the user's response has improved dramatically, from the previous criticism of the game to the game's support and encouragement. (Edit/Xu Mingming)
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