The latest news of August 26 Final Fantasy 14 game-making author Tanaka The forum on the topic of game addiction prevention system. He said that for the interview of Fami, some of the Japanese website was wrongly reproduced some content, resulting in some of the interview content was exaggerated distorted. He reiterated his intention to design an addiction-control system in order to reward players who didn't have much time to play the game. For more information, please visit the website. When the Final Fantasy 14 began in early September, how long do you think you would spend on the game? I guess it'll be a lot of hours. Then SE doesn't want this to happen. It introduced the fatigue system into the Final Fantasy 14, which was designed to limit the player's addiction to the game. In Final Fantasy 14, every day for more than an hour of continuous fighting will enter the fatigue state, at this time the various game gains will be reduced, you can adjust the battle and collection of time to recover, can have two hours of combat time per day and one hour of production time, exceeding this limit will be in a continuous fatigue state If a player fights for more than four hours a day, his character will be severely fatigued for the next two days, unable to gain any game benefits. Why does SE have such a move? Only they know. According to Sankakucomplex, author of the news release, the anti-addiction system is to punish players who play games for more than an hour a day (isn't this a monthly subscription?). Just an hour!? The reason is really low-energy to fry), if more than an hour, the system will reduce the player's experience value. The message came from an official SE interview. The following is the original content of the SE interview---Q: Tell us about game addiction systems and sleep systems. A: We introduce a system of addiction prevention in order to reward players who don't have much time to play this game. Of course, some people think that we set aside the players of long time games, of course not, we hope that each player can have a reasonable game time. Q: Will those long time players be worried about that? A: We suggest that these players try different types, and if you change the type, the addiction prevention system will not affect you at all. So you can try a no fighting type, you can choose more roles and try different types of games. It takes time to recover from a sleep system. A two-hour battle or an hour of sailing can cause the dormant system to work. Different roles will have a dormant system. As time progresses, the effect of hibernation will slowly drop to 0. If all these reports are true, it will be a big blow to fans of the Final Fantasy 14. Even a novice game, the time to start the game will be more than 1 hours, not to mention those hardcore fans? More importantly, the Final Fantasy 14 is not a free online game, if there is really an hour of fighting time settings, which will undoubtedly make most of the players hesitate to consider whether to start the games. Dear players, What do you think?
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