"Final Fantasy 14" producer interview will add new tasks and challenges
Source: Internet
Author: User
KeywordsExclusive interview Final Fantasy producer
August 23 The latest news Final Fantasy 14 will be released in September, the waiting day is coming to an end, but for PS3 players still have to wait until March 2011, it seems a little distant. Recent interviews can confirm that the unpleasant parts of the game still exist, which is clearly frustrating for the ultimate fantasy 14 player. We can clearly feel that the game developer is not willing to fully adopt the player's opinion. But the latest cloning game shows how many interviews will ease the mood of some players. Fami has a lot of resources so that they can often post good news, and they have the opportunity to talk to the production team about the game test progress and their feedback and evaluation. The two eye-catching topics are the game's operation and user interface--both improved and continued to evolve from the outset. The production team wants the game to operate more smoothly, whether you have a handle or do not want to use it, you are free to choose to use or not to use. The team also mentions the level of the game, including the pet level, and it is understood that the production team is discussing a 2-day long task. Here's an interview: "Final Fantasy 14," producer Tanaka, director He Benxinzhao, global online producer Sage Sundi recently in Cologne 2010 European Games Show in the media Group received an exclusive interview: Q: We now see the teaching and tips to help new players to enter the game faster? We did design a new teaching, but not enough, and then it will continue to improve. We want players to be able to learn how to get familiar with the game's system design by developing the game story. When you reach a certain level of familiarity, we want players to be able to teach new people. In addition, from the beginning of the developers will publish the game's various basic information, but does not necessarily match the player's ideas. Therefore, we will try our best to listen to the players ' opinions and then improve the production process of the game. In this way, we can also learn what kind of game description and teaching are the most needed by the players. Q: How is the "Auction system" set up in the game? In fact, in Final Fantasy 11 we wanted to introduce the market combat system and the auction equipment into the game, but in the end we let the players to repair their own equipment. But the "auction system" in this book will allow players to search for items of interest and buy them in the game. However, we do not want to rush to the point, because this will involve the game of the economic system and business model, so we want to step, cautious, gradual adjustment. Q: When will the PS3 edition open for testing and listing? As soon as this week we will hold an internal meeting to discuss this issue, to participate in this exhibition is responsible for the PS3 version of the Japanese team. Once the time is fixed we will announce it at the first time. Q: Will it be listed after all the games have been made? We are working hard and we will soon be able to learn the exact date of the test. We will add a number of tasks and challenges. ToOn the date of listing, we have to wait until we are sure that the content of the game can meet the needs of the casual players and meet the needs of the core players. Q: Do players get magical recovery skills or similar props? We are still designing this, we will release some patches and gradually improve them. At the same time I think magic management is too difficult for the player. Q: The transition between the current user interface and the game menu is so bad that the interface between the player and the NPC is affected by this. There may be such problems in the testing phase, but we promise to try to improve them. In the game's finished product will never have these situations, please rest assured. Q: The current mouse operation also has a significant delay in response, even if the FPS can not achieve the level of precision, is there a further improvement of space? Are you going to launch a dedicated bundle of mouse? At present we do not have any bundle of mouse plans, the reason for this problem we are still looking. But we guarantee that we will continue to improve on this issue, whether or not the game is listed. Q: Why set the duration of the game to no more than 48 hours limit, this is specifically for the beta, do not you are not afraid to reduce income? The 48-hour limit on the duration of the game is meaningful, because the existing game content and the number of players is not enough to support longer game time, the purpose is to protect the player's enthusiasm for the game. In order to ensure the quality of the game we have made such a limit, of course, there may be adjustments in the future. Q: We feel that the game on the PC configuration requirements are high, if you recommend the minimum configuration run will be very difficult, in the game before the official listing you will optimize the configuration? Such a phenomenon may be associated with several special programs running in the game, and performance issues should be resolved before being listed. However, each player's PC configuration is different, graphics card is different, so we have to work hard to troubleshoot and solve one after another problem. (edit fire) Warm tip: Players can log on through the mobile phone duowan.cn read more play news.
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