Final Fantasy 14 producer Yoshida plant not optimistic about free mode

Source: Internet
Author: User

In this year's E3 site, SE Booth can be said to be one of several focuses, "http://www.aliyun.com/zixun/aggregation/10756.html" > Final Fantasy 15 and "Heart of the Kingdom" new works, as well as "Final Fantasy 14: the Realm of Rebirth "(hereinafter referred to as FF14RR) in the field RAID demo, the reporter was fortunate to interview the lead producer Kita (Otoma Yoshioa), and the game on the global issue and the operation of the National Service raised some questions.

"Thank you to participate in this E3 and come to SE booth," Final Fantasy 14: Rebirth of the world will be on August 27 in the United States, Japan, Britain, France and other countries and regions issued simultaneously, we know that FF14 will also operate in mainland China, I believe it will soon enter the beta stage. We have not forgotten the Chinese players while preparing the global release of the game, and actively cooperate with the mainland operators to do some localized work. FF14 is not se first online games, as early as 9 years ago, FF11 has been available and is still operating. The Final Fantasy series of pictures and stories has always been the industry leader, and we will also ensure that FF14RR players can experience the most gorgeous game picture and the best story. ”

Q1: Will localization make a lot of difference between Chinese version and international edition?

Yoshida: No, there won't be many differences, we'll try to get the players to experience authentic games. Some of the seasonal events in the game are similar in every country's culture, and we try to make it part of the game,

Q2: Just now you mentioned that FF14RR has the most gorgeous game screen, we also believe this, but whether it will be the PC platform players have a higher configuration requirements?

Yoshida: We've optimized the player's engine, and even on a lower-configured PC, there's a good performance, and on a highly configurable PC, you can see an unusually beautiful world.

Q3: Are all players on the same server?

Yoshida: Haha, obviously that's not going to happen.

Q4: Final Fantasy is a great video game series, while Square? Enix is also an excellent game company, but SE's main game or stand-alone, we all know, do a game of comparison to do a single computer games a lot of different, you have to think about a lot of problems, such as professional balance, In the open environment of PvP behavior, and network situation, etc., in these problems, which is you in the production of FF14RR feel the most difficult?

Yoshida: Final Fantasy is a host era of the game series, most of the players have been accustomed to stand-alone mode, when they see FF14RR first time will feel: Ah, this is a game, I have to and do not know the team, I do not want to. To eliminate this unease, to provide enough solo content for a single player and to ensure the social nature of online games is the hardest part of it.

Q5: Most of the late game content will focus on PvE such as raid and replicas, or PvP such as battlefield and arena, so what FF14RR rely on to attract and retain players?

Yoshida: I know a lot of players like PvP, and I am the same, but eventually fantasy as a more peaceful game series, we don't currently have a plan to provide PVP content.

Players are mainly used in two aspects in later time: One is the housing system, this is a very large and interesting system, many players do not want to spend time on the battle, we provide this part of the casual players to build and decorate their own house will achieve a great sense of achievement; the second is raid, of course, This is a Final Fantasy game, players can team up to challenge many very very strong boss, these bosses have a rich story bedding. In the E3 area we have Eve Littlefield and Eve play two fights, we can see the fierce fighting, and this is only a very low-level part of the game.

Q6: Do players in different countries have communication problems when they are teaming up?

Yoshida (debugged the PS3 version of the game's built-in keyboard): You see, PS3 platform players rarely think about communication issues, because they basically do not type communication (laughter). We have a lot of expressions and multiple language shortcuts for players to make it easier for them to express their ideas quickly, which should solve most of the communication problems they might encounter in a team.

Q7: After the official operation of the National Service, and international clothing can be interconnected?

Yoshida: I'm sorry. Although we want players from all over the world to play together, the Chinese region has its own unique game management policy and it is impossible for a company to confront a national government.

Q8: Free mode in the world to change the online game market, many online games in the use of free mode after making more money, do you think the Final Fantasy will be the use of free operating mode?

Yoshida: The free model may make more money in the short term, but I don't think this is a long-term model, free mode has no steady income, maybe you make a lot of money this month, but next month may be halved or even less, this fluctuation will also cause the rapid loss of players. Such a big game requires long-term maintenance and input, including the development of follow-up information, etc., the use of free mode may not be able to maintain.

But I don't want to decide which model is better, China's game market and the global game market are many different, China's player preference is also we do not know, we believe that operators in China will make the right choice.

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