"Final Fantasy 14" research and development team, the new producer was interviewed
Source: Internet
Author: User
KeywordsFinal Fantasy producer
Otoma Yoshida, new producer of Final Fantasy 14, has been interviewed for the first time in the media. In an interview with foreign media, he first revealed his plans for a makeover of Final Fantasy 14 and the determination to win back the player's love. Only 3 months after the launch, developers decided to "Final Fantasy 14" to carry out such a large-scale transformation, it is not unexpected. In this respect, Yoshida said that only the early completion of the necessary transformation, so that "Final Fantasy 14" worthy of its reputation. The new producer understands the meaning of the words "Final Fantasy" for SE and gamers, and is determined to continuously output high-quality updates for players in the next 3, 6, and even 10 years. Consider the importance of Final Fantasy 14 for the company. Minagawa, director of the Royal Knights of the Final Fantasy 12 UI interface, the art direction of Web content, is again in charge of the UI. "Based on the ' new research and development team policy ', the Square Enix will work harder than ever to provide a satisfying gaming experience for our players," says Yoshida. "Although the new team is already in place and already working hard, Yoshida is temporarily unable to disclose the details of the new team's development and launch the plan," he said. The current plan is to develop an update plan to bring the game to its first milestone. Current updates, including December updates, were developed by the previous team. Yoshida intends to ensure that the previous team is committed to the player, to ensure that everyone is heard, and that everyone is involved in the development process. Speaking of his task, he described Final Fantasy 14 as a "game in chaos" and a "victim of the Times". A masterpiece like World of Warcraft and Final Fantasy 11 has been in existence for years, pulling the barriers of MMO high. "People look forward to looking at a lot of content all of a sudden, and now third-party software is rampant," Yoshida Frank, "It's not good for the new game at the moment." He lists end games, UI repair, novice guidelines, and game terminology as an area that should now be improved. "Final Fantasy 14" the difficulty of getting started is always the place that the player criticized, if you do not understand the rules of the game, it is difficult to enjoy the game. The UI (user interface) will undergo huge changes to accommodate different types of players, such as a game controller or a player with a mouse or keyboard. Yoshida said that he had a high demand for a fluent UI and invited Minagawa to be the first player in the UI design world. Interface delays are another major concern for the development team, and they are currently looking for technical issues that cause this phenomenon. Yoshida has a lot of experience in the field of MMO, and he thinks games like Wow are a good way to redesign the UI in the update. These problems are also the cause of the delay in the PS3 version of the game. Yoshida tableMing doesn't give a specific date because he doesn't want to make promises that can't be guaranteed. The only thing he can say to players is that they will not give up the development of the game home computer version. In the interview, Yoshida also answered some interesting questions, such as "What does the Final Fantasy mean to him?" ”。 His answer is: "The ultimate fantasy provides a world where players can immerse themselves fully." "In other words, the mysterious Eorzea World presented to the player is his most authentic Final Fantasy." And he also revealed his favorite Final Fantasy series is "Final Fantasy 7." "Even with players in North America and Europe, you can feel their impact on the game is not forgotten," he said. "That's what he wants to bring to the Final Fantasy 14," he said. (Digging the shell net)
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