Five technologies will permanently change the game-body sense control is more intelligent, the trend will change in the next few years game industry

Source: Internet
Author: User
Keywords Game
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Mashable magazine said that Sony and Microsoft will be released at the end of this year's new generation of game consoles, with the listing of these two hosts, the game will become more advanced, there are five major technology development trends will bring permanent changes to the game industry ...

At this year's E3 conference, there have been a variety of new technologies designed to improve our gaming experience. This year's Christmas holiday shopping season, there will be two of powerful next generation Game host landing market, which means that the game will become more advanced.

These improvements will not only improve the visual effects of the game, but also enable users to interact with the game. From the sense of body control to the "second game screen", E3 let people can glimpse the game industry innovation Bright Future.

At the end of all the shows, we think there are five major trends that will change the game industry in the next few years.

1. Body Sense control more intelligent

Nintendo's Wii is a pioneer in game-sense control, while Microsoft's Kinect brings full-body sensors into the Xbox 360, but all of the current body-feeling controls on the market are far from perfect. Somatosensory control systems are often treated as "gimmicks" or unnecessary. In addition, the Kinect camera often requires users to make exaggerated behavior movements, which are used to track the user's movements.

Microsoft's new Kinect, the Xbox one, has become more accurate than its previous demo in E3. Microsoft's technical demo shows why the new Kinect can detect the action more accurately. In the first person shooter mode, to lift the shield and let the bullet change direction, you just have to tilt the controller upward. To activate night vision goggles, you only need to tap one side of the head and then tilt the body to the left or right to the corner.

"We try to make the body feel as natural as the user's action," said Yusuf Mehdi, vice president of marketing strategy and operations at Microsoft's Interactive entertainment business unit Mehadi. ”

This may include a heavy player's natural way of moving. For example, in a race game, the player may tilt the body while turning, and the new Kinect will be able to detect the action.

Harmonix, developer of the Microsoft Xbox body sensation Game "Dancing the whole Body" (dance Central) series, in its upcoming new Kinect music game Fantasia: Music Evolution (Fantasia:music Evolved) game trailer, It shows how body sense control works in a more abstract way. In the game, players are directing music through action, strengthening their world. This is a unique game, has never seen a similar control system appeared.

2. Evolutionary version of the second game screen

At this year's E3 conference, we saw more of the second game screen integration, in addition to game host vendors, but also some game publishers.

Microsoft has shown more interactive information about running SmartGlass's tablet and Xbox one game at the E3 conference. For example, in the action adventure game "Ryse", players can use tablets, through different levels, and they conquer combat video, to view the current process of friends. In the Xbox one game Creation Game Spark Program (Project Spark), players can use tablets, along with handles, to create their own gaming world.

The game publisher, Ubisoft, has designed two apps for the tablet, adding value to players. "Assassin's Creed 4: The Black Flag" (Assassin ' s Creed Iv:black Flag) Android and IOS apps are like a GPS device that user technology uses as a game-map. When the game is not running and the player does not play the game, the player can also send the task request through the application.

Of course, the Wii U tried to turn this idea into reality last year through its gamepad handle with a touch screen. Although third-party games take full advantage of the ability of the second game screen to transfer additional information to a player, they are not widely used. People Tian Shi Some of their own game is used to this feature, for example, "Saidar legend: The Rhyme of the Wind" (The Legend of Zelda:wind Waker) WII U plate will use the gamepad screen to carry out the goods trade, the player does not need to suspend the game into the menu operation.

3. Virtual scene

Virtual head-wearing display device The Oculus Rift has only a few months to launch, but the virtual head-wearing device is the innovation that programmers are dreaming of. Virtual reality is considered a game fantasy, often covered with silly accessories and poor functional technology such labels, but now all this will change.

Oculus Rift founder Palmer Razi (Palmer Lucky) said his company had taken a long way since the E3 conference last year. Various types of developers have started to develop virtual reality games, now, Oculus Rift has been able to adapt to some of the most commonly used engines, such as Unreal Engine 4 and Unity.

This year E3 Congress about 5 or 6 Oculus Rift games, the most noteworthy is the development of the CCP Games EVR. According to CCP developers, the space war game is still a sample. But the effect is really extraordinary, showing the virtual immersive effect.

Oculus Rift is now bullish, and the company announced in Monday that it had completed 16 million dollars in financing to continue its hardware development. Oculus VR has shown its latest HD Rift on E3 this year.

4. Game DVR and streaming

With the rise of Twitch, the professional video game Alliance Major League Gaming (MLG) and the electronic athletics Live company, the gaming industry is moving toward a sport that attracts a large audience.

Both Sony and Microsoft have noted that players want to share their content, so the two companies have incorporated methods in their respective PS 4 and Xbox one to simplify the once very complex process. These two games hosts are able to broadcast the game process with minimal power consumption. Xbox one delivers content through streaming media to Twitch, while PS 4 delivers live video to Ustream. In addition, the two hosts can continue to capture the game process through DVR (DVR), and allow the player to edit the key moments and share with friends.

5. Cloud computing

In order to extend the life cycle of the game host and make better use of the hardware in the living room, game host manufacturers have turned to cloud computing technology. In addition to having the host as the entire running motor, there are a number of handlers that will be made through the remote server.

This is not new in the gaming industry. A few years ago, OnLive, a cloud game maker, had stepped into the field, allowing users to take advantage of the server's many-kilometer-wide variety of games, so that computers in their homes did not need to be downloaded. Moreover, OnLive is not the only manufacturer with similar ideas. Sony bought Cloud streaming media company Gaikai in 2010 and used the company's technology to provide cloud service support to PS 4.

In February this year, Sony gave more details about streaming media at media conferences. Sony said it would eventually use streaming technology to make old PS games compatible with the next generation of hosts and, through streaming media technology, would send PS4 games to the PSVita handheld.

In the case of Xbox one, according to the demo video content, the processor inside the mainframe was used to render a cosmic orbit with 40,000 asteroids. Then, with the support of Microsoft's 300,000 servers, Xbox one can render a cosmic orbit with 330,000 asteroids. Microsoft engineers explained that the technology would make the game more visually effective, improve the size of the map, and shorten the load time.

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