Flappy Bird's photo shows the image of a hair and face with a bit of child gas, but the mouth of the cigarette with a bit of a feeling of the swelling. He is Vietnam, the first star geek in this small country, his name is Nanhadon.
Although relying on Flappy Bird has achieved great success, but Nanhadon has been very low-key, and 1 months ago when the hottest game suddenly decided to let Flappy Bird down the shelf. Who is Ruan Ha Dong? Why did he develop this game? Why let this game get off the shelf in the hottest time? Where is he busy now? The following will be uncovered.
Nanhadon.
The story of Nanhadon, a story that grew from a game user to a developer, there are not too many game elements to be found from Nanhadon's family and origins: Today, the 28-Year-old Nanhadon was born and raised in Hanoi, Vietnam's famous Silk village, where his father was a hardware store owner and his mother a civil servant. But he and many children, Nanhadon love to play Super Mary since childhood, and now his bedroom still hangs the Super Mary poster, when his parents can not afford a genuine Game Boys. But, as with many of the electronics in Vietnam, Nanhadon and his brother eventually bought a cottage version of Nintendo and began to play crazy Mario. It can be said that although easy to start, the interface is simple but to master but very difficult game deeply affect his future game development philosophy.
High school Nanhadon still obsessed with the game, once because playing "counter-Strike" and failed. But his obsession with the game has another good way, when he was 16 years old he learned to write chess games, and at the age of 19 admitted to Hanoi University, for computer science majors. He then took part in the programming contest, entering the top 20 and thus gaining the intern position of one of the few games companies in Hanoi Punch Entertainment (developing mobile gaming). The former boss's assessment of him was that speed and skill were outstanding, but personality was independent and did not want to be regulated.
Indeed, "I am the master of my own destiny," he said in an interview. Like most geeks, Nanhadon the impression that David Kushner, who was interviewing in Hanoi, was prim and quiet:
He stepped forward with the help of the interpreter to introduce himself. He was very cautious in his diction, like putting a pixel carefully on the screen.
Nanhadon-capable hairstyle will never let you and Vietnam's "wash shear blow" linked together, but "mouth always holding a cigarette" and let you feel a bit of the swelling qi.
Flappy Bird's huge success has allowed Nanhadon to earn tens of thousands of of dollars a day even after the game's shelves. Now he has resigned from a company that has developed a taxi-positioning device program, and is planning to use the money he earns to buy a house: a Mini Cooper and an apartment.
Flappy Bird.
The interview also revealed the birth process of Flappy Bird, from which we may be able to see why this person in this country has made this game.
Nanhadon, a gaming company that has been painstakingly writing (functional mobile) Sports games, soon gets bored and is fascinated by the manipulation possibilities that come with the touch-screen experience of an iPhone. For Rage's angry bird he didn't catch a cold-the game was "too busy" to operate with both hands, not for people like him who were always on the run. He even modeled David on how the people played the game: one hand was on his iPhone and the other was in mid-air, making a grip on the (bus) handle.
David's conversation with Nanhadon lasted until the evening:
It's not hard to imagine that the hottest game in the world will come from a crowd of pedestrians who are quick to avoid crowded Hanoi traffic, and a glowing mobile screen like a fireflies.
Because everyone is very busy, and because of the impact of Nintendo games, so the game must be simple. But it's easy to get started, but hard to master. This is the game design principle of Nanhadon. The development of "Flappy Bird" was done during the holidays, when others held the flag on the Unification day, he was alone in his bedroom, his back to the "Super Mary" poster crazy writing code.
The first principle of "Flappy Bird" is simplicity. The movement of the hand does not need very fine, the operation can casually point, the picture also does not have to be exquisite. The protagonist of the game, the Big Mouth bird inspired by the Nintendo game of the fish: Cheep cheeps. The green hose is a tribute to Super Mary. The game pattern is very much like the maddening limit class game paddleball (plays table tennis), the control only needs to move the racket, but controls the speed and the racket position slightly, but the table tennis will bounce out too big angle under the gravity action. Nanhadon also revealed that in the development process, in order to increase the entertainment effect, he had tried to let the bird fell to a pulp, and let it fall back to bounce. As for the sound effects of the drop, it was only after hundreds of attempts that the final selection of the heavy strike sound in Kung fu: "Pa!"
Cheep Cheeps
Nanhadon seemed to care very much about the effect of this cold humour. The first question he asked the interviewer was whether the game made him laugh: Because a bird that was flying peacefully suddenly snapped and died.
Snapped!
The movement of Flappy Bird is very similar to the flight of this bird.
May 24, 2013, Nanhadon released the IOS version of "Flappy Bird", he launched a free version, originally hoped to earn hundreds of dollars a month through the built-in ads. However, app in the vast number of app stores, the bird at the beginning inconspicuous, until 5 months before someone gave the game the first evaluation, evaluation only three words:
Fxxx Flappy Bird
Nanhadon himself can not understand why the game later on hot. Perhaps these three words explain the reason: extreme game of addiction and the sense of abuse.
In the January 2014, with the snowballing effect of social networking, suddenly "Flappy Bird" topped the list of apps stores in more than 100 countries. Even if Apple and Google were to take 30% off, Nanhadon could earn $50,000 a day, driving the popularity of his previously developed shuriken block and the newly developed Super Ball juggling.
But Nanhadon did not tell his parents about it, although he had been living with his parents. His parents finally learned about it on TV.
But there are accusations and doubts about the reputation and money that come with it.
Nanhadon gave David a lot of messages on his phone. Some parents say the game distracts their children, and some say their school has 13 children who have broken their mobile phone because of playing the game, and others complain that they lost their jobs because of the game, and a mother stopped talking to the child because of it.
By the beginning of the February, all sorts of pressure finally Ruan Ha east its unbearable burden, cannot fall asleep, cannot concentrate, does not want to go out. Flappy as his own success he began to hate the game destroyed his simple life, so February 9 this day, he issued a Twitter:
Sorry Flappy Bird user, 22 hours from now, I will let Flappy Bird down. I can't take it anymore.
The tweet was forwarded 145,000, 22 hours later, he said, as if the little bird that was soaring in the sky was suddenly released, "Pa!"
Flappy Bird after the fortress version of the group and occupy the top of the free class game. Research shows that every 24 minutes there are 1 Flappy Shanzhai version of the game appeared. But Nanhadon says these people can never make a second Flappy Bird.
I'll be back.
Now the Nanhadon is a food and clothing. He has resigned from his original company and is currently developing 3 games:
One is not named Cowboy shooting game, a vertical flight game, Kitty Jetpack, there is Checkonaut, an action chess game. Their features are similar: Retro interface, easy to play, but super difficult.
As for Flappy Bird, Nanhadon said it was not going to launch a new version, but was considering getting Flappy Bird back on the shelves. If you go back to the shelves, he will add a prompt in the game: Take a break.
If you are interested in details, you can see the full text of the interview here.