Flipboard Online Windows Phone Edition

Source: Internet
Author: User
Keywords Flipboard
Tags application close development official official version online phone simple
Absrtact: The distance Flipboard confirms that the development of the Windows Phone version has been in place for more than a year and has only officially been on the Windows Phone Store. But the initial version is a bit shabby and the Flipboard is not flip, and the reason behind this is complex and simple. Off

The distance Flipboard confirms that the development of the Windows Phone version has been in place for more than a year and has only officially been on the Windows Phone Store. But the initial version appears to be a bit shabby, the Flipboard is not "flip", the reason behind this is very complex and very simple.

About the development of Windows Phone version Flipboard, the earliest verbal commitment, the real public demo is at this April's build 2014 conference. Compared with the current version, the application of the shelves appears to be a bit shabby, simple function, lack of basic animation transition.

But it's not hard to understand the underlying rationale behind the real review of build 2014. At the time, Flipboard as a Windows Phone 8.1 DirectX 12 feature demo application to show developers how DirectX 12 can achieve a rich animation effect on the Windows Phone platform. The 12 official version of DirectX has not yet been launched, and Microsoft has had to temporarily release DirectX 11.3 to address this long gap. In addition, today Wpcentral quotes the MSDN official blog as saying that the DirectX 12 official version will be launched with Windows 101, which means the fastest version of Flipboard on build will need to wait until mid-2015.

There is also the suspense that the early Windows Phone 8 model does not support DirectX 9 version of DirectX driver in the chip driver. Qualcomm also has no news that it will provide these updates for Windows Phone's new system after the chip stops mainstream support. If the answer is no, will the next application developed with DirectX 12 appear to be unable to run on these earlier models? If so, how can Microsoft solve these problems?


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