Android 4.3 gesture operation is highly dependent or affects user use

Source: Internet
Author: User
Keywords Gesture operation
    Foreign Technology Web site Fastcodesign recently published an article saying that the Android 4.3 operating system, used by Google's Moto X smartphone, has a cleaner user interface and is far from the traditional navigation tools, but relies too much on gestures. The article points out that while the system is trying to bring a "minimalist" experience to users, it can only confuse users if the interface is too simple.    Google new Mobile user interface heavily dependent gestures      The following is the full text of this article:     the interaction between users and touch-screen devices has become a process full of gestures, We spend so much time slipping, kneading, poking, dragging, tapping and shaking, that we act like we're imitating a fencing match with our index finger, rather than playing by our favorite smartphone and tablet.      But this week, we saw how far the future of this "gesture overload" touch-interactive world might go. In a leaked screenshot of Google's Moto X smartphone software, which is said to be expected, we see the latest version of the Android 4.3 operating system, which has a cleaner user interface, away from traditional navigation tools (buttons, icons, menus, etc.). This user interface is heavily dependent on things that are not displayed on the screen, which we use to control the touch-screen devices, with the eye-invisible gestures. This shows a future in which the interaction between the user and the touchscreen device becomes less intuitive, but requires learning to master.    finger slide to open camera settings or galleries      as the reports of these screenshots point out, the new version of the Android 4.3 system gives users a "minimalist" experience that " Focus on gestures and unobtrusive control. However, interaction tends to be more complex rather than minimalist, and control tends to be more intangible than unobtrusive. For example, we see a series of new gestures in the screenshot, but these gestures are far from obvious. In addition to the gestures that slide from the edge of the phone's display--for example, if you want to turn on the camera settings or libraries--you can swipe from the left and right side of the phone--all other interactive gestures require training before you can use them. In fact, the new software is clearly pre-installed with a number of use guides to facilitate the first user to use the camera service to learn how to operate, including:    --up and down to zoom in and out;    --twist two wrists, Quickly open at any timeCamera Application;    --Click anywhere to take photos, long press can be continuous.    Click anywhere to take a picture (left); Drag to zoom Out (right)      The report points out that a minimalist interface can only confuse users if it is too simple. Steven Sinofsky, the former head of Microsoft's Windows department and Stephen Sinnowski, who designed the Windows 8 operating system, was one of the first to attack Google. "What I want to know is, will [Google] provide training videos, in-store guidance and a print version of the manual?" He said in a sarcastic remark in a Twitter message.      This is not to say that there is anything wrong with unique and novel gestures. In fact, these gestures are often a neat, simple and fun way for users to interact with mobile devices. In applications such as the gesture operation clear and the iOS mail application mailbox, we have seen that these gestures are well applied.      But the situation is that when you launch an application suite of tools, it is increasingly necessary for developers to provide tutorials, the digital version of it manuals. While these tutorials are simple and easy to understand, they are starting to feel like a football coach's playbook, with arrows and lines painted in various directions. There are times when users need to learn to master these gestures--for example, the ipad version of the monitors application will teach us how to move our fingers counterclockwise to browse through historical files-often giving people less intuitive sense. To have the user twist the arm two times--two more times, and quickly--to open the camera app? This is probably a bit overdone: you start to feel like Harry Potter learning a new magic at Hogwarts School of Witchcraft and Wizardry to tease Draco (Draco Malfoy).      The bigger problem is that these interactions are often unique and not universally applicable. So when we learned a whole new set of gestures--like the gestures used by Google's camera--we found that the gestures probably didn't apply to another Android camera app, let alone Apple or Microsoft. In the developer world, gestures are even more finely differentiated, with new sliding gestures or new tapping gestures for every start-up company.      That's why we tend to be less inclined to learn more gestures over time, and usually we only learn gestures that are used to manipulate basic functions--learning gestures takes time,And we can only learn so many gestures. The Loren Brichel (Loren Brichte) design, now known as the "dropdown update" gesture, was originally launched on the iphone platform through his Third-party Twitter application, but its design DNA has finally shifted to many other services, This includes Apple's email client. The reason for this is that it is a core function, and therefore requires a gesture, but also a simple gesture.      Just because we have a touch-screen phone with an accelerometer does not mean that application developers have reason to "drown" users with endless gestures, especially if gestures are too complex and unnecessary. In fact, an early member of the Apple iphone team told me that the company had considered putting a series of gestures into the earliest iphone smartphone, but the team quickly realized that the gestures were far from intuitive, citing Apple's understanding that users would need to use manuals to know how to operate.
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