"Call of Duty" new change engine said too much risk

Source: Internet
Author: User
Keywords New works Too big
Tags .mall animation call of duty change close compared compiler demo video
(Compiler/Sky small white) move the old enemy EA not long ago released the first "Battlefield 3" game demo video, only from the screen, this game is indeed worthy of EA said before the "Call of Duty" to drive off the FPS throne of the rhetoric. Its "Frost 2" tip causes the animation in the game, the destruction effect as well as the light and shade change and so on all mention a brand-new altitude. Compared to EA's big, dynamic view of the performance on this side is very passable. Although it has been updated and modified, the "Call of Duty" series uses the same engine that was used in the IW studio.  When the modern War 2 was carefully calculated, the engine version was already 4.0. Perhaps this fall will also hit a cutting-edge engine with dollars?  There has been a recent rumor that IW Studios will be working with Sledgehammer to develop "Call of Duty" series-"Modern Warfare 3", perhaps they will also make a new engine? Unfortunately, it's not true, "it would backfire," Robert Bowling, Iw's community manager, clarified the matter: "It takes years for an engine to evolve to be perfect."  The implication is that the "COD" series, which is passively viewed as a cash cow, is unlikely to take such a big risk to make new work with a newly developed engine. Because discontent was unfairly treated in March 2010, IW's two main staff, Jason West, and Vince (Vince Zampella) left the studio and took a large number of employees loyal to them and started a new studio. Robert did not follow them at that time, but chose to stay in IW deal with this riddled with the situation, facing the media he said: "I work for IW, and choose to accompany it." Now we still have a good development team and already doing a project that will surprise you. ”
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