Absrtact: Take the equipment, step into the world you want to enter! How many times have we seen such a magical scene in a book, in a movie, and dreamed we could try it someday. But after the experience is not so cool, I have tried dactyl nightmare in the playground, can only hehe.
Take the equipment and step into the world you want to enter! How many times have we seen such a magical scene in a book, in a movie, and dreamed we could try it someday. But after the experience is not so cool, I have tried dactyl nightmare in the playground, can only hehe. Heavy cables, unreliable displacements, distorted visual sensations. The development of virtual reality (VR) technology has been so bad that people are dying of despair.
After a big turnaround, technological advances seem to have enabled VR to go further. Oculus Rift seize this opportunity, finally made the people feel acceptable prototype, and step by step in the perfect, will our childhood dream come true. They raise money on the Kickstarter, the fan is numerous, everybody cheers regret. I have also been involved in their 10 fundraising and are among the top funders.
After I got the developer version, I played for a few days. How to say, although many problems make me dizzy, but also Oculus Rift all the results of the efforts, I did not abandon it but with a brain enthusiasm to participate in the improvement process. have made several versions, can obviously feel the world in their eyes more and more real, even can take this to the user version of a higher.
In return for Kickstarter funders, I had a chance to visit their office, and a few weeks ago they invited me to say that John Carmack would be there. It was great to be able to visit the latest technical developments in their offices and talk to John about VR issues, which I did not hesitate to sit in for more than 10 hours. Every detail I saw was enough to make me stunned. And the big problem has been fixed, and the rest is the problem of designing and installing the software.
Some people feel like they're ten years behind, but I think we'll just sit on the waves and grow with a new pattern. We will have the opportunity to take part in a High-profile project from an early age, looking back 10 years from now, look at the challenges and problems that VR faces today, like the crappy user graphical interface (GUI) of the early games of the decade, but the emergence of new things is still a thrill for me. I opposing into the possible future applications to study these issues, such as how do you deal with user graphical interfaces? How to measure the displacement? Which way does the system enter? What if the player stands so sideways that he's going to hit a wall? How to prevent players from confusing reality and virtual?
Want to transplant Minecraft to Oculus? The game may not look right for the platform because it is manipulated by action, based on the Java environment, and requires a lot of GUI design. But there may be hope in the compact version, similar to the Minecraft pi version may be possible? I also propose a transplant and are talking to them about this.
Coincidentally, in less than two weeks, Facebook bought Oculus.
Facebook is eye to grassroots technology and is not a gaming company, it cares about the number of users. In the past, developers and Facebook have the best of both worlds to develop games on Facebook platforms, and now Facebook is focused on creating better social platforms, and developers are in a passive position. Don't get me wrong, VR and socializing don't conflict, and even socializing can be an important way of using VR. It's cool to sit in the living room and talk to friends face-to-face, have a business meeting, and watch a movie with friends across seven time zones.
But I don't want to use VR for this, and can games make VR glow?
Oculus's rise also attracted many competitors, although they are not perfect, but the competition can keep it forward, I have the opportunity to be a happy young man playing games at home. Although I would like to participate in the evolution of VR, but to work with Facebook or forget it. Their intentions are unclear and often swing, as they have been for the past few years. I know them from their development footprint and obviously I don't have much faith in them.
I wouldn't invest a child in a Facebook company.
I admire Oculus's development staff, who are dedicated and talented. I know it's a business deal and congratulations to both sides. But it's time for me to say goodbye.