Mozilla plans to turn browser into gaming platform

Source: Internet
Author: User

With the development of http://www.aliyun.com/zixun/aggregation/33875.html ">HTML5 technology, some local games or flash games can be implemented with HTML5 perfect." However, due to performance constraints, some large games (such as 3D games) can not run (or run smoothly) in the browser.

Mozilla, the Firefox developer, has been looking for a good solution. Some time ago, Mozilla announced the Asm.js project and brought a Asm.js optimization module Odinmonkey in the latest version of the Firefox nightly.

Asm.js is a subset of JavaScript that provides an abstract implementation similar to a C + + virtual machine that can be used as a low-level, efficient compiler target language. That is, asm.js based applications can achieve higher execution efficiencies, while the execution speed will be closer to local applications through Odinmonkey optimization rendering. This also makes it possible to experience large 3D games more smoothly in browsers.

Today, Mozilla announced in its blog that it has worked with epic gaming to transplant the company's famous Unreal Engine 3 (Phantom Engine 3) to the Web platform. Now, developers can transplant some popular games based on the engine to the Web platform, so that users do not need plug-ins to experience the brilliant 3D games in the browser.

Mozilla is gradually expanding its browser into a gaming platform. Last year, Mozilla launched a game demo Bananabread, which is a first-person shooter game, using Web technologies including WebGL, Emscripten, and Asm.js. The demo redefined the performance of 3D games in the browser, showing that high-end games can be easily ported to JavaScript and WEBGL platforms without sacrificing performance and screen effects.

At the same time, Mozilla has taken this feature to the mobile platform, which is working with top game developers such as Disney, EA, ZeptoLab, etc. to bring higher performance to web-based gaming on mobile devices.

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