Online virtual currency new rules: not to pay for the purchase of physical

Source: Internet
Author: User
Keywords Virtual currency notice online games
June 26 Afternoon News, the Ministry of Culture, the Ministry of Commerce today jointly issued a circular on the virtual currency trading management notice, clearly pointed out that the same enterprise can not operate the virtual currency of the issue and transaction, and the virtual currency may not be paid to buy in-kind, to prevent the virtual currency of online games to the real financial order  The notice also defines the virtual currency of the game definition, games props are not listed. Ministry of Culture, Ministry of Commerce issued today the "Ministry of Culture, Ministry of Commerce on the strengthening of virtual money management Network Game Notice" (hereinafter referred to as "notice").  It is reported that the background of the "notice", online games virtual currency in the promotion of industrial development, but also brought new economic and social problems, mainly reflected in: the user rights and interests of the lack of security, market behavior, the lack of supervision, virtual currency in the use of disputes. First clear definition: props do not belong to online virtual currency the "notice" on the online games virtual currency definition is: Online games virtual currency refers to the game by the operation of the enterprise issue, users of the use of the issue of currency issued by a certain proportion of direct or indirect purchase, exist in the game program, to the electromagnetic storage and gaming enterprises to provide the server, A virtual Exchange tool that is represented by a specific number of units.  Online games Virtual currency used to exchange the designated scope of the issuing enterprise, the specified time of the online games service, performance for the online game prepaid card, prepaid amount or point card form. It is reported that this is the first time the authorities to clear the definition of virtual currency games, and pointed out that the game props are not listed.  Online games Virtual currency must not coincide with the game props nouns, the management of games props by the State Council Cultural Administration Department in conjunction with the relevant departments to formulate separate.  Virtual currency usage: No payment in kind the notice also clearly points out that the application of virtual currency of online games is limited to the virtual services provided by the issuer itself, and may not be used to pay, purchase physical products or exchange any products and services of other enterprises.  Clear corporate Responsibility: the issue and transaction can not be taken into account at the same time, it is noteworthy that the above-mentioned "notice" that the cultural administrative departments should strictly market access, strengthen the online games virtual currency issue and transaction services provider management, requires the same enterprise should not simultaneously operate virtual currency of the distribution and trading business.  Crackdown on online gambling behavior: open boxes and other ways will be prohibited at present, some online games products using virtual currency, to take lots, betting, random sampling and other betting methods, distribution games props, or virtual currency, causing adverse effects, "notice" that will prohibit the above behavior.  "Notice" said that the use of online games virtual currency gambling or gambling acts transferred to the public security organs to deal with the law, and the need to cooperate with the public security organs to strictly regulate the game with gambling color games, severe crackdown on the use of virtual currency games to engage in gambling crime violations. Attention to the interests of users: unused virtual currency needs to be returned to the competent authorities concerned that the use of virtual currency games has been a user's legitimate rights and interests of the problem, some online products in the termination of service, the user has purchased butUnused virtual currency, no refund, no compensation, damage the legitimate interests of users. "Notice" pointed out that in the user's legitimate rights and interests are infringed, the net swims the enterprise should coordinate to carry on the evidence and the coordinated solution. In the game termination service, for the user has purchased but not yet used in the virtual currency, the enterprise must be in the legal tender or other means accepted by the user to give the refund.  (Kangzhi) The Ministry of Culture, Ministry of Commerce issued policy to standardize the virtual currency management of online games recently, the People's Bank of China signed the agreement, the Ministry of Culture, the Ministry of Commerce issued a joint "on the strengthening of virtual money management Network Game Notice" (hereinafter referred to as "notice"). In recent years, with the rapid development of network games, virtual currency of online games is widely used in business services. The virtual currency of online games, while promoting the development of industry, has brought new economic and social problems, especially the lack of regulation of market behavior, the lack of protection of users ' rights and interests, and the lack of the use of virtual currency in online games.  The notice focuses on the new situation, new situation and new problems faced by virtual money management of online games, and tries to solve the outstanding problems faced by virtual currency management of online games.  First, the application of virtual currency of online games is defined, and the virtual props of online games are differentiated to meet the new situation of the development of online game market and solve new problems. Second, strengthen the subject management, standardize the market behavior. The notice stipulates that the enterprises engaged in the relevant services may operate after approval.  At the same time, the use of virtual currency of online games has been strictly stipulated: not to pay, purchase physical products or exchange any products and services of other enterprises, to prevent the virtual currency of online games to the real financial order may have impact. Third, to protect the legitimate rights and interests of users, clear corporate responsibility. After verifying the identity of the users, the network game operators should provide the virtual currency recharge and transfer records of the online games and deal with them according to the complaint processing procedure.  Enterprises engaged in virtual currency distribution and transaction services of online games have made a series of regulations, and put forward strict requirements.  Four is to protect the healthy growth of minors, the Internet game is prohibited virtual money trading services enterprises to provide services to minors. Five is to make full use of the existing management means, put forward the establishment of the network game virtual currency Management coordination mechanism, strengthen the Department of Communication and Coordination, standardize the market order, ensure the healthy development of network gaming industry, prevent financial risks, preventing and combating the use of online game virtual currency of illegal crime.
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