Online games Virtual currency may not buy two parts of the new rules issued

Source: Internet
Author: User
Keywords Virtual currency notice online games
Tags development enterprise enterprises exchange financial financial order game game management
The same enterprise cannot simultaneously manage the issue and transaction of virtual currency the virtual currency must not be paid to buy in kind to prevent the impact of virtual currency of online games on the real financial order.  Yesterday, the Ministry of Culture, the Ministry of Commerce issued a joint "on the strengthening of virtual money management Network game Notice" clearly pointed out that the same enterprise can not operate the virtual currency of the issue and transaction. The "notice" pointed out that, in recent years, with the rapid development of online games, virtual currency of online games is widely used in network game management services. Virtual currency plays a new economic and social problem in promoting the development of the online game industry, which is mainly embodied in the lack of users ' rights and interests, the lack of regulation of market behavior, and the disputes arising from virtual currency of online games.  The "notice" also first clear the definition of virtual currency games, game props are not listed. Definition of the virtual currency for the first time the "notice" clearly, the virtual currency of online games is defined by the Network game Business Enterprise issue, the game users use the legal currency to a certain proportion of direct or indirect purchase, exist in the game program, to the electromagnetic record storage in the network game operators provided by the server, A virtual Exchange tool that is represented by a specific number of units.  Online game virtual currency is used to exchange the network game service provided by the issuing enterprise in the specified range, the specified time, which is shown as prepaid card, prepaid amount or points of the online game, but does not include the game props obtained in the game activities.  No service to minors the notice also clearly states that the application of virtual currency of online games is limited to the exchange of virtual services provided by the issuing enterprise itself and shall not be used to pay, purchase physical products or exchange any products or services of other enterprises.  At the same time, the cultural administrative departments should strictly market access, strengthen the virtual currency of online games and transaction services to provide the main body of management, requiring the same enterprise should not operate the online game of virtual currency distribution and trading business. In addition, online game virtual currency trading service enterprises may not provide trading services for minors.  Online game Virtual currency trading service enterprises must retain the relevant transactions between users and accounting records, the retention period from the date of the transaction occurs not less than 180 days. Strike the use of virtual currency gambling at present, some games products using virtual currency, to take lots, betting, random sampling and other betting methods, distribution games props, or virtual currency, resulting in adverse effects.  In response to this phenomenon, the "notice" said that the use of online games virtual currency gambling or gambling personnel transferred to the public security organs to deal with the law, severe crackdown on the use of virtual currency games to engage in gambling illegal criminal behavior. "Notice" also pointed out that, in the user's legitimate rights and interests are infringed, the net swims enterprise should coordinate to carry on the evidence and the coordinated solution. In the game termination service, for the user has purchased but not yet used in the virtual currency, the enterprise must be in the legal tender or other means accepted by the user to give the refund.
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