Forcing goodness to be a prostitute: the pain of online plagiarism
Source: Internet
Author: User
KeywordsOnline games swimming online games online games through swimming online games swimming through through online games swimming online games online games online games through online swimming online swim swim through swim through through through swim swim online through through swim through online games swim through swim online games swimming swimming online games through through swimming through online games swimming through online games online games swimming swimming through swimming through through online online swim through swim online through swim online through swim through online games online games online games swimming Through swim swim pass through swim swim pass swim swim pass swim swim pass
Online games industry recently played a lively, "thief" sound. In March this year, Sohu Tour in the media frequently released said that the introduction of the full cross-service interaction of the infinite world concept, and said the concept in 2008, "Deer Ding kee," the preparation of South Korea Research and Development Center for development. To this end, many people in the industry have questioned, that the lack of innovation in recent years, the concept of perfect time and space in the last year to promote its online games, "Days to Slaughter Dragon" has been launched for a long time. At the end of March, fun Tour skyline CEO Zengo through Sina Weibo nu scold Sohu tour of its new game "Infinite World" LOGO. Kylin "Genghis Khan 2" new information film "Shabak!" "Shortly after the launch, April 8, the Royal network called for its stop" Shabak! "Propaganda, that the revised name is suspected of infringement. And China Flying News CEO Xiaoguang in their microblog response, said the grand "narrow-minded, short-sighted." Plagiarism everywhere, the thief calls constantly, but the results are very little, where is the problem? This and China's intellectual property laws and regulations lag behind the online gaming industry status quo, can not effectively protect intellectual property. The judicial practice lags behind the industry present situation, has become restricts the industrial development the bottleneck: Plagiarism is the copy person's pass, the innovation is the innovator's epitaph. Under the trademark law of the People's Republic of China, trademark applications usually take three years to be approved, and if the trademark application is challenged, two more years are required. Total time up to five years. The current industry is that a game has an average operating cycle of two years. The thief cries everywhere, the burglar gets rich, who still has the difficulty of catching a thief? Software copyright protection applies to the copyright law of the People's Republic of China. According to the relevant regulations, the software copyright registration is only a filing procedure, the applicant only need to provide 50 pages of documents or 50 pages of code. Software owners often do not file the most important code in order to prevent code leaks. If there is a software copyright dispute, it is difficult to confirm whether the product is infringed by "code comparison". The reason is that a tour product is more than 50 pages of code, often 100,000 lines, millions of rows. Therefore, in practice, important, easily infringed code often can not be compared. It does not make sense to confirm infringement by code. To "The" to protect the software copyright, there is no effect. Patent application for the protection of online games software Product invention patents, the "game products" of intellectual property rights to the most effective protection. The time required to apply for a software invention patent is 7-8 years. As with trademark protection, patent protection is not in name. Just like applying for a birth certificate, it takes 200 years, while life expectancy is less than 70. If a game product is infringed, the rights and interests of victims through legal rights, until the end of rights, the game has announced the end of the operation. Rights victims are still on the road, and the Infringer has earned a full pot. At the same time, the protection of the result is not certain, due to the difficulties of proof, etc. 09, the tour sued Kirin game suspected of copying a tour of the scene editor and other code, the dispute lasted nearly two years, so far unresolved, andKirin game alleged infringement of the game "Genghis Khan" is nearing the end. According to "Genghis Khan," the highest number of online 200,000, the past two years to make profits at least more than 200 million yuan. Even if the final court found infringement, for the tour, the significance is not. In fact, Kirin Network also from this lawsuit to obtain the windfall: Before the lawsuit, Kirin game president Shang still for online number how to break through 50,000 puzzled, the lawsuit let this game fame big noise, online number in the tour filed a lawsuit quickly climbed, the highest number of more than 200,000. Sohu See envy: This is not equal to advertise for others? Tour sued Kirin network, much hurt. This stir the court of the game also let games manufacturers understand, and its rights, as tort, plagiarism is a copy of the pass.
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