Former command and conquer team members accuse EA of killing the goose

Source: Internet
Author: User
Keywords Command and Conquest
Former Eala (EA Los Angeles Division) Senior member of the Command and conquer team Greg Black submitted an interview reflecting the production culture of EA Games: Q: Have you ever developed the "Tiberium Day" and "Red Alert 2" for Eala? What do you think?  What parts do you like? A: Let me answer these questions is a bit difficult, I was actually the Eala RTS team Spit the most ferocious figure.  Since 95, the first play to C&c can not extricate themselves, I like its plot, like its play, like game settings, like bald cane (pure rice, non-base). For me, C&c is the work of God, and I am willing to do my best to make every c&c game.  Unfortunately, although the development members are all brilliant and enthusiastic, but EA is not give us the time to do a resounding c&c game. C&C3 's development cycle is about 11 months, and the circulation of relic or blizzard often takes 3-6 years to make a RTS game.  The most extravagant period of time is the Red Police 3 (RA3), and only for 18 months-even so, EA also divided half of the men to do RA3 PS3 version, the difficulty of the 1.5 period is also wasted.  EA wants us to work together one by one, so that Eala can stand up when other teams hit the wall and create conditions for trial and error. Therefore, I am not satisfied with the performance of C&C3 and RA3.  Works are always in the rush, engine fade senility, seek road silly can, online mechanism how a embarrassed word, the result of these works as I see the original, Red Police 2 or general. But how can players understand the insider, and all they can touch is the game itself.  To tell the truth, in such an embarrassing time, such a backward technical conditions can make these results is quite OK, our development team is really good.  Q: Your departure was a heavy blow to the c&c community, why did you leave Eala? A: It's not easy to make up my mind to leave, my career started with EA, but I really need to do something new.  When I left EA, some friends from the RTS team had already gone.  EA violated the original commitment, ignoring the development team's opposition to continue to wanton, overdraft C&c brand reputation, these absurd things I had enough, can only go on. (The second on the left is Greg Black, which is taken from the 08-year "Kane Wrath" player meeting) and asks: What do you think of C&C4?  Many people think that C&C4 is not a c&c series.  A: I did not participate in the development and did not play the final finished product, before leaving Eala I have only played the pre-release version, I would like to judge that it seems unfair. I can only tell you that C&C4 did not intend to appear as Tiberium, it isAn experimental online game that was originally aimed at the Asian market as C&C3 's online version.  Company decision makers do not know what disease to do for it the whole one single story, and then put into the box to C&C4 to the market.  The development team is certainly opposed to the decision, but the decision is decided that the team members have to do their best to try to come up with a good deal under conditions permitting, but it inevitably becomes a victim of corporate culture.  To develop a c&c game is like a dream come true, although this dream can become a nightmare.  Another example of a dream nightmare is MoH's new novel. Afghanistan battlefield, Tier 1 special fighters serve as production consultants, Frost engines, dice ..., and you find that the beta level is the same as some free mod--in a word, "HL2 's insurgency free mod is on the market, offering 60 dollars, Can summon mortar fire to strike. "Of course, there is still time to go to the market, the next few heavy drugs do not know can be saved over the--eala's MOH team just announced that after listening to the player's constructive comments, today will release the PC and PS3 version of the patch, version 360 will follow. (Edit Zhang Xing)
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