Game celebrities comment on east-west differences Japan retreats to China

Source: Internet
Author: User
Keywords Games east and west
Gambengi: "Japan and Europe and the United States is not gradually open the gap, can be said to be too far behind." As early as the FC era of Japanese games accounted for more than 70% of the global market share, but now up to 15% to 20% of the level. Now Europe and the United States is the real game industry advanced countries, we even from today's catching up, people will not stop. If you give up now, then you will not want to catch up. "Hideo:" I recently went to the E3 site this year, found that the recent overseas technical force has been a very amazing leap. This year, the contrast from the obvious, the feeling of Japanese power has disappeared, we have been very backward, still have a clear gap with others. 3 years from now, I may not be able to stay in Japan, Mr. Guang Jing, do not go to the United States with me (laughter)? I feel that Japan has reached its limits ... It's really too hard (another leap in technology). The last 2-3 years have been especially poor and weak. "Guang-Jing Prince:" I think we will soon enter the "Times" (the next era), even the production of the game does not have the age of nationality. Supervisors are responsible for overseeing things, producers are responsible for the producers, and in all respects they will not be dragged behind the times as long as they have the talent to adapt. The producers in Japan are great, and the president is a lot better, and it's totally different. The president is just a position, the president can let the Japanese to play, can also be Chinese or American to be responsible for ... Any team or organization can be collected by the world's elite, which may be the "statelessness" standard. What can I do at that time? I have also considered this issue. "Ji Tian Xiuping:" The foundation of Technology is moving from Japan to Europe and America! There are many talented developers and designers in the United States and Europe, so it is easier to build a large team of game development projects here than in Japan. "The game industry in Japan is now 400 years ago, the road (closed to the closed doors), no longer reform will be like a Japanese film." "Rice boat to two:" Look around the TGS venue, I personally feel that Japan is over, we are in the past, our game industry has been exhausted. "The view of the elite class of Chinese net swims" asks Baijun: Jinshan game before the operation of the research and development to do a good job to pick out, but proved not the best way, after all, there are many times the idea of development and operation is not the same, this "dislocation" how much impact on the veteran of the performance of the Jinshan game. Few Chinese games companies have rich experience in Europe and the United States operations, foreign companies do not particularly understand the operation of the company.  The Chinese model can not be completely copied, even if all technical preparation is basically ready. Shi Yuzhu: "Foreign games, including" World of Warcraft "because it is not in line with Chinese culture and fear of the heart. But then he was very blunt said: "I said wrong, after ChinaJoy, I did not speak for half a day, I think the Chinese online games and foreign companies too big gap." If the 6-7 online games to enter China next year, if the examination and approval, the EuropeanAmerican Games will soon dominate. 95% Domestic game Enterprises do not have any ability to contend with, fortunately we still have a cultural gap, there is a point and the cost of the European and American manufacturers. "Wu-min: Foreign online Games users Market is a professional" game "players as the core, gradually spread to the internet crowd, is a stand-alone game market derivative. And China's online gaming user market, a large number of Internet users directly into, they do not need rules, do not need to set, do not know the classics, do not pay attention to "professional." Online games are not the blue sea market, in the completion of the operation of resources and market gaps today, what is the lasting competitiveness? Refining competitive power is a situation that we must avoid. Those who establish a well-known market position IP, will be able to bring great opportunities to manufacturers. Spread the Nets to Japan, the good fish are in the net, in the next few years, good cards in hand, competition is not worried. Buy Korea development Company's big guy, please for your Korea development team to find a will firmly say "no" China pm, otherwise can not expect this situation will have any success. Chinese carriers buy South Korean developers? South Korean operators buy Chinese developers?  It is possible that, in the next two years, the plight of more and more Korean manufacturers will prompt them to make changes. CGDC: Relative to the rapid expansion of the game enterprise, a short span of 10 years of Chinese game enterprise technical personnel accumulation, talent training mechanism is weak: Game colleges and universities to train graduates, not only game companies are unwilling to hire directly, even outsourcing companies are very cautious. Direct search for experienced technical personnel to become the first choice for many game companies, thereby increasing the game enterprise talent War heat.  Technology has become a bottleneck in the development of major enterprises, but also the main breakthrough to seek, the next 2 years, China will become the world's largest game development technology and talent input country. How to expand the scale and turn it into real profits while expanding overseas? The answer is to recruit overseas talent, set up an international planning production team.  Many enterprises are committed to building an international planning production team, according to Zhouqi, perfect time and space is trying the method is a multinational joint development. Yang: China's online games industry has not really affected the world's global enterprises, the Chinese online games to sea in the output of the region and product technology still have more limitations.  At present, the net swims mostly concentrates in the Southeast Asian market, this with the true overseas output globalization distance is too big. "Other Voices" at present there is no shortage of game talent in China, but most of the talent is confined to the "workers" category, they are usually good performer rather than creative, which is the current phenomenon in the gaming industry in China. In fact, many foreign employees can be seen in a lot of Chinese gaming companies now.  Domestic game talent shortage, foreign excellent game talent is a huge choice of groups, then recruit overseas talent to develop games, planning games has become a natural trend. Erickwujcik, a famous computer role-playing game designer, said: "Creativity does not come from hard work, creativity is not the ability to solve problems, the idea comes from the batchSentencing the way of thinking, creativity is a kind of passionate devotion, the real idea is--take a step back, close your eyes, do a good dream, have a dream person, is the creative person. "Totallygames Senior game designer Erickwujcik:" Chinese designers are disciplined, they are good executives at work, they work hard to make mistakes as much as possible. Most western designers, on the contrary, often put forward their own ideas, against this, against that, they often make mistakes, but they can from the mistakes summed up good ideas. "Heaven 2 Art director Park:" Compared to different countries play screen differences do not make much sense. Should be the pursuit of different game themes (character), will lead to differences on the screen. I think the two sides like to paint a sense of complexion or color is different. Chinese culture love with red, gold and other colors, gorgeous color, the game is also more used. But now the production of games are tending to globalization, gradually turning to integration, in line with the global aesthetic picture style. "Conclusion" CGDC: Because of the huge consumption base and market potential, so that Chinese game manufacturers in the world to obtain the initiative, acquisition and absorption of foreign talents strategy can not only enrich their own strength, but also to shuffle between the game manufacturers.  The recent spate of frequent revelations of Chinese game makers ' overseas direct acquisitions of well-known studios has also heralded Chinese game makers looking to the world. The introduction of overseas excellent game talent in accordance with the overall Chinese game "go abroad" the general direction, learn from each other and draw on the formation of good product competitiveness, the game manufacturers should be considered things.  To find a foreigner to make a game, and not just to the whole project to the old outsiders to do, its derivative issues are also worthy of the game practitioners to ponder. Foreign excellent game talent when joining the Chinese game manufacturers, will bring some new things, and even bring some impact on the internal, policymakers must be prepared, because the change must touch the interests of one side. Otherwise, the management is not good people, not only can not keep people, but also to the enterprise to bring unnecessary trouble. How to mitigate the cognitive differences brought about by cultural differences is also an unavoidable problem in the introduction of overseas talents. Here we need game vendors to provide a good learning and competition mechanism. (Edit Zhang Xing)
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