Newspaper (reporter Miaohui) in the virtual world of online games, prop trading is a huge market, which has also spawned a number of virtual transactions to provide credit for the service platform, game currency (Beijing) Network Technology Co., Ltd. is to see the market, and on this basis to make innovative breakthroughs. Recently, the reporter interviewed the game currency founder Han Yong. The first venture ended in failure. When the reporter met Han Yong at the 3W Café, he was taking his business plan with him for an interview with the investment manager of Kai Peng Hua Ying Venture capital fund. Game currency August to be online, Han Yong and his team plan to use a 20% stake in exchange for a round of 10 million yuan financing. In Han Yong's microblog, he defines himself as "the founder of the game currency trading platform, a serial entrepreneur who has only failed experience without the joy of success." "37 years old for a man is nearly perplexed, few people can leave the near success of the cause to let go." Han Yong said that his age of men in common, is more than ideas, courage. What distinguishes him is the courage to take the road with an idea. Before starting a business, Han Yong is the Thunder (Micro Bo) Product development Manager. After leaving office in early 2011, he developed a product of his own to deal with currency trading in the overseas market. But in the end because of the low price of foreign players violated the interests of the platform ID was sealed, the first venture to failure. August 2011, Han Yong again on the road. This time, he took the evasive, returned to the domestic market, brought the game currency. Second Venture won the Angel of the speedy recognition Han Yong said that the familiar game market is one of the advantages of his entrepreneurial. In the virtual world, the real existence of equipment props trading two-tier market scale of up to 11 billion yuan, but still use the original artificial customer service intermediary transaction mode, not only transactions not immediately, the transaction security is poor, and transaction costs are high, generally charged 8%-15% intermediary fees. And the game currency trading platform to develop an integrated electronic evidence collection and security module of the IM client software, not only can replace the traditional artificial customer service intermediary, through the electronic intermediary to collect evidence to improve the transaction security, and the transaction cost is low, only for a single turnover of more than 500 yuan transaction charge 2% of the handling fee. "I put this idea to Zhu Ye (angel Investor, Proud Sword CEO) to listen, one hours later he gave me 8 million, at that time I didn't even develop the product", Han Yong said, Zhu Ye's speedy recognition let him have enough confidence and money to continue to go on. 10 months later, that is, this June, the game currency products formed and completed the beta, scheduled to be officially launched in August this year. Talk about the profit model, Han Yong said, in the long run, I hope that the game currency through the intermediary free mode to obtain a huge game, and finally through the point card sales, game advertising, game operation three parts to achieve profitability.
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