Game oranges Follow the grand platform globalization can survive

Source: Internet
Author: User
Keywords Game maker game products games orange Tokyo video game show Facebooksns Liu Baixin
Tags accounts digital digital entertainment entertainment entertainment platform facebooksns game game maker
The Facebooksns platform, which began to pop at the end of last year, has a slight fever, but many game makers have noticed that the market will be far more lucrative than people think.  Game Orange CEO Liu Baixin 9th in Taipei's six-Fu Palace held a media dinner, the scene announced the game Orange's latest digital entertainment platform beanfun!, and six companies are making new products.  Liu Baixin said that since the end of last year, the game of oranges has begun the first wave of membership conversion, the current members of Taiwan(China) and the region has completed 20% member accounts to upgrade to beanfun! work, and then will be completed in the second half of the old member account to upgrade and provide more Community function Integration Services. At present, Beanfun! has three languages in traditional, simplified and English languages, and is expected to launch in the second quarter in Japanese, Korean, French, German and other language versions. In order to improve the platform, the current game of oranges only revealed beanfun! this new platform will provide peripheral value-related functions, and integration of the Community's common functions of these two points.  For further information, Liu Baixin smiled, until the second half of the completion of the launch will know. Game Orange CEO Liu Baixin Liu Baixin that at this stage not only to have products and competition, but also to have good products to meet the needs of players. But he also said that prior to China's desire to chart a military march into the Taiwan(China) game market, it is bound to make a big impact on local game makers in Taiwan(China); In order to contend with it, just a desperate agent game is impossible to achieve, must also run their own own IP product brands, such as "convenience store" is the original when he started an important work  , still fresh in the hearts of many people.  Liu Baixin points out that the current strategy of playing oranges is to improve the amount of homemade games although it may not be able to withstand the Chinese way to win, but in other words, this is a good time to enter the global market overseas, and the agency game is impossible to enter the world, must have its own brand. He said that Taiwan(China) enterprises to survive for a century, must be globalized, while the agent game is to operate, but the proportion from the past self-made 20% agent 80% into self-made 40% agent 60%.  He also revealed that this year for the game of oranges is very important for the year, in order to think about the company's strategy and direction, the recent often suffer from insomnia, fell asleep can not sleep, had to get up and continue to work. Liu Baixin revealed that this year, Japan's Tokyo video game exhibition games Orange will be exhibiting, the exhibition will be larger than the size of 2002, 2006, is expected to be 60 units booth to show their own homemade game products.  In addition, to enter the European and American markets, in the choice to participate in the E3 or Tokyo video game show he did a lot of consideration, and finally the two exhibitions will be able to expose the news to the world, the selection in Japan has a large number of people in Tokyo video game show. The advantage of  manufacturers, he argues, is that they are innovative, against China's mass production strategy, as long as there are good ideas there will be good game production, no big capital can not fight a good idea; while capital buys good creative talent, these creative talents have to be placed in a free and proper position to inspire their creative instincts.
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