Games Innovation Summit holds first-mentioned serious game concept in Beijing

Source: Internet
Author: User
Keywords Chinese game industry game process serious games tactical security
China News agency, Beijing, December 17 (Xinhua Yulijian) The first serious game (Beijing) Innovation Summit was held in Beijing on 17th.  Global well-known game expert consultants, industry elites, investment and financing think tank and other high-end people together to explore, promote serious game in China's development, expand the Chinese game industry market. The summit was the first to put forward the concept of "serious games" in China. Noah Falstein, a "father of serious games", said at the meeting that serious games are both Afostan and not serious.  This kind of game does not take the entertainment as the main goal, but uses the entertaining game form, lets the user receive the information in the game process, and obtains the individuality, the interactivity and the entertainment extremely strong brand-new learning experience, thus stimulates the learner's creativity and the innovation consciousness. Faustin said, serious game since the 80 's birth, has been widely used in military, medical, industrial, education, scientific research, training and many other fields, achieved good results.  Today, the foreign serious game industry is six times times faster than the entertainment game development. China Military Science Academy Major General of the gold Road for China's development of the war video game made a detailed exposition.  He said that military video games in China has irreplaceable unique role, it is different from other online games, has been used for strategic training, Combat Command, street fighting tactics, tactical security, as well as the popularity of national defense military Knowledge, auxiliary military training and so on, become a force of industry, will lead the development of the entire animation industry. At present, the Chinese gaming industry is booming.  According to the introduction, this year, China's gaming industry output value of up to 71 billion yuan, of which the net game value of more than 25 billion yuan, accounted for nearly 40%. Brendan Harkin, founder of the Australian Cross-media Laboratory, said the serious game in China is still an emerging industry, at the beginning of the Harkin. We are going through this summit, through the industry docking, to help China develop this product, so that China will become a serious game of real users, China's development of serious gaming industry has great potential and prospects. Finish
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