Intermediary transaction http://www.aliyun.com/zixun/aggregation/6858.html ">seo diagnose Taobao guest cloud host technology Hall
The giant game of the news I saw, how to play the virtual currency into the real money is not too difficult technical means, and for online gaming platform, the full treasure class products The biggest risk is that the player can become money-laundering means.
Let's take a look at the basic steps of money laundering:
1, need to have two mutually compatible identity A and b,a is in possession of a lot of money in the hands of identity, B is to cooperate with A's identity
2, a Select a commodity, at a very high price to sell, B money to buy
3, at this time a hand of the money into the legal form of the white.
Because of the characteristics of the online gaming platform, the online gaming platform is more suitable for money laundering than the payment platform.
First, it is difficult to determine the value of goods that are used to launder money. If it is on the payment platform, a commodity is very easy to estimate the exact value, such as a value of 5000 yuan of computers were 50 million to buy away, so obviously unreasonable. But in the game is different, game props pricing is very subjective, for people who do not play the game is worthless, for the game heavy players are invaluable. In this way, money-laundering users can completely set a game props sky-high, and then "you do not know the game" to cover up the essence of money laundering.
Second, because the means of payment on the gaming platform is not real money but virtual currency, it is difficult for people who are unfamiliar with the game to estimate the exact amount. For example, the creation of a virtual currency called the creation of the money, then 10,000 of the value of the creation of the dollar how much? may be worth 1 cents, it may be worth 10 million. This article, combined with the previous one, can easily obscure the amount of money laundering.
Finally, it is difficult to ascertain the true identity of the money launderers. Although many games require ID card registration account, but because this policy on the game operators do not have any practical benefits (and even disadvantages), so most game operators are not seriously implemented. Money-laundering players can often change their identity to operate, it is impossible to verify.
As a result of the above characteristics, online gaming has become an excellent tool for money laundering. But the game platform also has a disadvantage, that is, the virtual currency can not be converted into the real currency. As a result of the game company's profit model, when the player converts the real currency into a virtual currency, this part of the real currency becomes the net operator's income; If the player wants to convert the virtual currency into the real currency, it is actually reducing operational revenue, so most game operators do not allow players to redeem.
But in fact this is just a camouflage, there are many ways around this obstacle.
Option 1: Operators can be privately exchanged with high-end players individually. Although there is no exchange entrance for ordinary players in the game, operators can privately allow them to redeem hundreds of thousands of or even millions of high-end players each time they recharge. This is also necessary for both sides: high-end players through the online game platform to wash money, operators through the way of collecting fees to profit, for both sides, the game is just a cover. So some online games are poor quality but still have room to live.
Option 2: Operators are not directly involved in the exchange, but some third parties provide Exchange services. Even if the operator is not involved in the exchange process at all, third parties can still provide this service. The specific method is a large user A has a large amount of virtual currency, the need for cash, the third party at a lower price to be exchanged (for example, the official provision of 1 yuan can buy 100 virtual coins, then the third party to 100 virtual currency for 0.6 yuan for the price), and then the third party at a higher price ( For example, 0.8 yuan to 100 virtual coins to those who need virtual currency players. Such a large number of users to achieve the exchange, the third party to achieve profitability, small users to achieve a low price to buy virtual currency.
Is the operator losing money? No, the operators are happy. Because in the entire exchange process, operators do not have money losses, the third party to make money and small users save money is not from the operator's losses, but from the loss of large users, this loss can be seen as a large user's liquidity costs. But a large user's virtual currency is good for operators, because large users hold large virtual currency for the purpose of exchange rather than the virtual currency consumption, for operators, there is always a "virtual currency inventory" can not be removed, and small users hold virtual currency is the main purpose of the game to spend, So the virtual currency inventory is eliminated. This has formed an operator, large users, third parties, small users quartet happy situation.
Full treasure undoubtedly provides money-laundering users with more convenient, more covert means of the present. Large users can be full of large virtual coins into the full treasure, regardless of profit and loss, when the need to put forward to be able to cash out, the final step to complete money laundering, even the cost of the change is omitted.