Gem creates new opportunities for China's "Community + games"

Source: Internet
Author: User
Keywords nbsp Gem new opportunities create

&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; Internet economic business model summed up mainly as "advertising" "Game" "E-commerce" three categories, of which the "game" mode is clearest, "advertising" mode is the simplest, "E-commerce" mode is the most integrated with the real economy. However, if the Internet economy wants to obtain the recognition of capital, exit mechanism is one of the key, although overseas listing has provided a way to exit, but the time cycle is long, the cost is relatively high. The opening of China's gem opens a door to "freedom" for the internet economy.

Gem conditions, although the threshold is not high, but for the lack of profit model for most of the internet economy there is a certain limit, and the combination of assorted dishes in a number of ways to combine a package listing may be the next year or two prominent features. Although the "game" model has obvious benefits, it has great uncertainty, and the contingency characteristics of new product operation make it possible to form a continuous guarantee (the sense of capital field) only by reaching a certain scale. Not listed mature network game company plates are very large, annual turnover and profits are far more than the requirements of the gem, the external factors are many, on the one hand, is the direction of public opinion, on the other hand, the modern enterprise system management problems, making the capital for the theme of the PE game is not high.

"Storytelling" is a necessary means of capital, "community sns+ game" concept just conforms to both internal and external needs, "community SNS" sedimentation users, "game" as the main means of profit, "independent development" with High-tech concepts and sustainable development, the development of the game industry to make serious theme games in large numbers, Will gradually reverse the social image of online games, light entertainment trends to enrich the game's scope of application and audience, the network game segmentation trend to create a rich "concept", the new capital active opportunities will bring to the Internet economy take-off opportunities. Boldly assume that the next two years with "Community + games" of listed companies will form a peak.

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