Gesture recognition technology in body sense manipulation companies have been invested in tens of millions

Source: Internet
Author: User
Keywords Gesture recognition gesture recognition investment body sense manipulation investment Belgium body sense manipulation Belgium gesture recognition investment body sense manipulation Belgium gesture recognition investment body control Belgium gesture recognition investment body control Belgium gesture recognition gesture recognition investment investment gesture recognition body sense control body sense manipulation gesture recognition Belgium gesture recognition investment Belgium investment gesture recognition investment body sense manipulation gesture recognition somatosensory manipulation gesture recognition somatosensory manipulation gesture recognition Belgium Belgium investment investment Belgium body sense manipulation gesture recognition gesture recognition gesture recognition investment Investment body sense manipulation body sense manipulation body sense manipulation Belgium investment investment Belgium Belgium Belgium body sense manipulation body sense manipulation body sense manipulation Belgium Belgium Belgium gesture recognition gesture recognition gesture recognition investment investment body control investment body sense manipulation Belgium Body sense manipulation Belgium Belgium gesture recognition gesture recognition investment investment body control body sense manipulation Belgium Belgium gesture recognition gesture recognition investment body control Belgium investment body sense manipulation gesture recognition Belgium investment body control gesture recognition investment body control Belgium Belgium gesture recognition investment somatosensory manipulation Belgium gesture recognition investment somatosensory manipulation Belgium gesture recognition investment body control Belgium
Tags based company compiling control game games microsoft the game
Playing video (compiling/wendy) is when Microsoft launches its Somatosensory device Kinect, Softkinetic (a Belgian company that develops action-recognition technology) and Optrima (Belgium's 3D sensor manufacturer, the Belgian pavilion at the Shanghai World Expo), the parent company Belgium's In3depth, a € 8 million ($ 10 million trillion) investment, has been used to develop its own gesture technology.  The investment comes from the Belgian telecom and SRIW technology, SRIW is a Belgian venture capital company. Somatosensory manipulation is a popular word for host games today, such as "Kinect", a new game technology developed by Microsoft. This revolutionary device replaces the original handheld controller with a 3D camera and gesture recognition software that lets people play games with their physical activities.  Softkinetic is a leading company in the field of motion recognition technology. Softkinetic created a gesture game studio in 2009, released the Game "Photo sketch (Silhouette)," and then the company announced and Optrima cooperation, Optrima dedicated to research on gesture sensing camera technology, one of its products Optricam  It is an image sensor based on depth sensing technology (Depthsense) and a three-dimensional TOF imager using a series of patented technologies. In March this year, Softkinetic said that Microsoft's original sense technology producer Mike Nichols left Microsoft to join the company, managing the development of the game based on gestures.  and softkinetic provided by the Iisu middleware, is currently the most advanced 3D gesture recognition software, suitable for any three-dimensional imaging system, allows game developers to avoid the three-dimensional depth sensing system technology, simplifying the game development process. Softkinetic chief executive Michael Tomblov called their technology a "breakdown of the smartphone touch screen", and in the future you can simply wave your hands and manipulate your home appliances, Tomblov says. Softkinetic's motion recognition technology is implemented through a 3D camera installed on a TV or computer monitor. Unlike Wii games, you don't have to hold anything or use any special equipment.  The camera will automatically analyze your movements.  However, in3depth that the production of game consoles is part of the company's business, the company is not working with any video game host manufacturer or game developer, In3depth has a partnership with Panasonic and the famous American semiconductor company Texas Instruments. Softkinetic and 3D sensor manufacturer Optrima are not limited to games, they provide user interfaces and applications for many electronic devices, such as set-top boxes, televisions and PCs.  Optrima's chief executive, Andre Miodezky, believes the market's demand for 3D cameras is entering a fast-growing phase. On gesture recognition in computer science, gesture recognition is an issue of identifying human gestures through mathematical algorithms. Gesture recognition can come from various parts of the body's movement, but generally refers to the face and hand movement.  One of the advantages of using this gesture recognition technique in a mouse-keyboard and touch-control era is that you can get rid of the space limitations of the key mice. The technology is based on the simple principle of using gloves to perform gestures, and then using the camera to capture gestures and implement instructions. And MIT's latest achievement is a color glove with a camera, not only to achieve 2D operation, but also to achieve complex 3D operations, such as building models. (Edit/Ming)
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