(Compiling/Katy Fish) According to overseas media reports, at the Game Developers ' conference this week, the "PC Game Alliance" (PCGA) published an industry report, saying that 2010 's global PC gaming industry's revenues were up 20% from 2009, to $16.2 billion trillion. The report said digital distribution, micro-trading mode and spot-card payments were the main reasons for the rise in revenues in the global PC gaming industry, even as the U.S., which has been plagued by rampant piracy, has benefited from a weakening of the PC gaming industry, with annual industrial revenues rising. Among them, China's PC game industry is the world's fastest development, the current Chinese market output of about 4.8 billion U.S. dollars, but the report did not mention the specific growth rate in China's market. In addition, the total market value of South Korea, Japan, Germany, the United States and the UK is about $7.3 billion trillion. The report also predicts that the global PC gaming industry's output will reach $23 billion trillion by 2014, driven by the growth momentum. and a major global business decision, such as Disney's takeover of Playdom, Warner's takeover of Turbine, and Tencent's takeover of riot, will have far-reaching implications for the future development of the global PC gaming industry.
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