http://www.aliyun.com/zixun/aggregation/17197.html "> Beijing time November 27 news, Shanda Games ((Nasdaq:game) ) to publish the financial statements not audited for the third quarter as at September 30, 2012. Earnings show, according to the U.S. General accounting standards, the third quarter grand net revenue of 1.0858 billion yuan (170.4 million U.S. dollars), down 20.1% year-on-year, net profit of 253.9 million yuan (40 million U.S. dollars), the year-on-year decline of 25.9%.
Summary of the third quarter's grand earnings (not in accordance with US GAAP):
-Total revenue: In the third quarter, Shanda net revenue amounted to 1.0805 billion yuan (170.4 million U.S. dollars), down 20.1% from the same period last year, up 4.4% from the previous quarter.
-Quarterly gross margin: The third quarter, the Grand quarterly gross margin of 705.4 million yuan (111.2 million U.S. dollars), compared with the same period last year, a 17.9% decline.
-Gross margin: the third quarter, the grand gross profit margin of 65.3%, the third quarter of 2011 was 64.2%, the second quarter of 2011 was 63.5%.
-Operating profit: The third quarter, the grand operating income of 324.2 million yuan (51.1 million U.S. dollars), compared with the same period last year, a decline of 25.1%, compared with the last quarter 17%.
-Operating profit margin: The third quarter, the grand operating profit margin of 30%, the third quarter of 2011 to 32%, the second quarter 2011 34.6%.
-Net profit: In the third quarter, Shanda's net profit was 289.9 million yuan (45.7 million U.S. dollars), down 28.2% from the same period last year, down 13.9% from the previous quarter.
-Per share (US depository voucher) Diluted net income (ADS): In the third quarter, the grand share of the revenue is 1.04 yuan (0.17 U.S. dollars per share), the third quarter of 2011 for each share of 1.42 yuan, the second quarter of 2011 for earnings per share of 1.20 yuan.
Summary of the third fiscal quarter (in accordance with U.S. General Accounting standards):
-Total revenue: In the third quarter, Shanda net revenue amounted to 1.0805 billion yuan (170.4 million U.S. dollars), down 20.1% from the same period last year, up 4.4% from the previous quarter. In China, net gaming revenues were 1.0151 billion yuan (160.1 million U.S. dollars), down 20.7% from the same period last year, down 2.4% from a year earlier. Other income of 65.4 million yuan (10.3 million U.S. dollars), down 9.3% year-on-year, the chain down 27.4%.
-Quarterly gross margin: In the third quarter, the Grand quarterly gross margin was 684.5 million yuan ($ 107.9 million), down 17.5% from the same period last year, down 2.9% from the previous quarter.
-Gross margin: the third quarter, the grand gross profit margin of 63.4%, the third quarter of 2011 was 61.3%, the second quarter of 2011 was 62.4%.
-Operating profit: The third quarter, the grand operating income of 280.6 million yuan (44.3 million U.S. dollars), compared with the same period last year, a decline of 22.4%, compared with the last quarter 20.8%.
-Operating profit margin: The third quarter, the grand operating profit margin of 26%, the third quarter of 2011 to 26.7%, the second quarter 2011 31.4%.
-Net profit: In the third quarter, Shanda's net profit was 253.9 million yuan (40 million U.S. dollars), down 25.9% from the same period last year, down 17.7% from the previous quarter.
-Per share (US depository voucher) Diluted net income (ADS): In the third quarter, the grand share of the revenue is 0.92 yuan (0.15 U.S. dollars per share), the third quarter of 2011 for each share of 1.20 yuan, the second quarter of 2011 for earnings per share of 1.10 yuan.
Operational essentials:
-Average monthly active users in China (Mean Mau): The number of active monthly users reached 18.4 million, the chain growth of 6.2%. The main cause of the rise is the third quarter of 2012, the main game content updated.
-Average monthly paid users in China (mean MPU): The number of monthly paid users amounted to 3.5 million people, the chain fell 7.9%. , content updates introduced some of the free features, games, is the main cause of the drop in the game paid users.
-Average revenue per month in China (ARPU): ARPU up 95.7 Yuan, the chain Rose 6%. The main reason for the rise is the drop in the number of paid users.
Grand Game CEO Zhang said, "in the third quarter, we continue to stick to our strategy to slow down monetization activities and enhance gameplay to prolong the game's life cycle; and to promote better development through some other measures." We have now achieved some improvements in the monthly average number of active users, up 6.2% per cent from the previous quarter. More and more users are being attracted to our games, and we believe that the ever-enriching game and the very promising product line will continue to bring us long-term sustainable growth. ”
"In addition, we are full of anticipation of the launch of a series of new games," Space-Time Rift "," 0 World "," Final Fantasy 14 2.0 "and" Dungeon Stiker "and other games will be introduced in succession. Such a combination of games, with our tireless efforts, will bring us a more diversified source of revenue and help the company's business healthy development. ”
"Looking ahead, we firmly believe that the 3A strategy" All-star,all-region,all-platform "will bring long-term growth to the company. believe that our product line development, globalization expansion, to move forward in the field of efforts, will be in the next few months of the financial performance to reflect. ”