April 18 News, ArenaNet's chief content designer Colin Johanson recently received a media interview on "Guild Wars 2". Q: Do you like your work atmosphere? A: Creativity is the greatest feature of our work culture. Of course this can lead to mistakes, but luckily everyone will be together to discuss how to solve and progress. Q: Can you give me an example of this? A: For example, I want to change the classic design of the melee, the remote hand and the spell master in the existing online games, we think it would be better to break the mindset. For example, to introduce dynamic content to the game, we want to make the game a brand-new brand. Q: How do you face the pressure of the market? A: Of course it's hard. However, before the new works are listed, we will update them through the data sheets, and then set aside enough time to create new works. The goal of Guild Wars 2 is not to sacrifice any quality, we have to do our best to launch. NCsoft gave us full space and trust in creation, and they didn't approve of the rush. But we have a high demand for ourselves. Q: Do you think new works have been successful in the last five years? A: It's hard for me to say who failed. Because the development of massively multiplayer online role-playing games is very complex, my feeling is that it is not easy to develop a listing. Q: Why do you stick with it? A: Simply put, is the love of the game. (Digging the shell net)
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