(compiled/oracle) a few days ago, German media buffed interviewed "Guild Wars 2" (Guild Wars 2) game designer Joen Peters (Jon Peters), and revealed a lot of information about the game's full level content, world PvP, production skills and so on. The following is a summary of the interview. Unlike most other online role-playing games, it is important that the game content will not change much when the player reaches the upper limit of Guild Wars 2. A player who likes to explore and work can continue to explore the Tyria world, while those who like it can challenge a new 80-level replica. Game-specific repetition patterns allow players to have different tasks and experiences even if they challenge the same copy over and over again. Constantly challenging replicas is not the only way for players to get good gear. Conversely, players who participate in large dynamic events or World PvP can also get better equipment. As for production-skill-making equipment, players can even convert the attributes of a certain device to another device if they think the appearance of some of the equipment is better, as long as they are of the same type of armor. World PvP will be held once a week. Three servers are started at the same time, and a battlefield map is generated, and the three-server players will fight on the map. At present, there are four different giant battlefield maps. In addition, there is no direct communication between players from different servers. If a server's player is too strong, the other two-server players can play it by stealth. This is why the choice of three-party PVP. With regard to production skills, the game encourages players to find new recipes that combine the various materials they acquire in their explorations. As for the next two unknown occupations, buffed guesses that the Magic Artist (Mesmer) will be the next occupation. But Jonpedes (Jon Peters) did not confirm the speculation. The only thing that can be said now, it says, is that in the remaining unknown occupations, it will be equipped with light armor armor and a medium armor outfit. At the end of the interview, Peters (Peters) believes that the launch of Guild Wars 2 will be a huge success. The development team wants players to shift their focus from competing in the PvE field to working towards a common goal. "We want to create a world where players like to play together." Peters concludes.
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