Explosive News! According to the architect Isaiah Cartwright, the "Guild Wars 2" game of the upper limit of 80 levels. Cartwright often updates news on the Game 2 blog, talking about game role escalation and what the ArenaNet team envisioned as a comparison between the level-rise curve and the curves followed by most online games. Basically, the upgrade time between the different levels of Guild Wars 2 will be the same. The difference between the upgrade time of most game levels is different, "Guild Wars 2" will not adopt this strategy. According to Cartwright, Guild Wars 2 is for all types of players, whether they are casual gamers or hardcore gamers. If you are a casual gamer and are extensively dabbling in a variety of games, why do you have a limited amount of time to play a game that takes a long time to complete the role? If you're a hardcore gamer, then why can't you use your skills and speed in the game to quickly upgrade to get a complete experience of the game? Cartwright evaluates that ArenaNet is trying to give players a game experience beyond the role upgrade. The game has to reflect the player's achievements and quality of the content, there are shenyou dungeon waiting for you to explore, there is a player to show the skills of hand and other skill items, props and so on. Players should not spend their time on upgrades. The content of the game is the power of the role upgrade, not the endless task. We want all the players to like the Guild Wars 2, because the content of our game is so interesting and enjoyable, the development of the plot is never slow. In "Guild Wars 2" in the world is always full of variables and vitality, players can repeatedly indulge in this game. This reflects the "Guild Wars 2" team has been in a constantly updated view of the development of large-scale online network games. Players can log on to ArenaNet blog to browse the full contents of the article. (Edit Zhang Xing)
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