"Guild Wars 2" manufacturing skills introduction players can share acquisition resources

Source: Internet
Author: User
Keywords Players
Tags .mall blog designer different game game designer get official
Guild Wars 2 uses a discovery-style manufacturing system in which players blindly or randomly combine 4 different kinds of materials to get a formula--making things.  "Unlike World of Warcraft or Lord of the Rings online, players can only get a small amount of recipes from NPC and monster pickup to make the players who spend time on manufacturing skills look" different, "game designer Alex McLeod wrote in an official blog. There are 8 manufacturing skills in the game, and players can acquire two of them at the same time.  These manufacturing skills are: weapon manufacturing (melee), Hunter (remote), Treasure Making (law system), forging (heavy armour), leather (medium armour), Tailor (light armour), jewellery making (necklace, ring), cooking (consumable).  "Guild Wars 2" the first trailer players want to change the manufacturing skills, only a small amount of money in a particular NPC to forget, when the player to learn the original manufacturing skills, will automatically acquire all the skills and recipes previously learned.  The skill limit for each manufacturing skill is 400 points and the player creates an item and the system will give the player a certain amount of experience.  Each manufacturing skill can be upgraded to an item, such as a weapon that can be used to add poison to the weapon.  There are three ways to acquire the materials needed for manufacturing skills in the game: recycling of old equipment using recycling kits purchased from merchants, Monster pickup, collection of minerals, plants and felling of trees. In the game, players can collect all types of resources, not limited to some kind of acquisition or manufacturing professional.  And players can share such resources as veins, plants, trees, and so on, rather than being monopolized by a player. When the player collects the required resources, it can be manufactured in the base and city of the game. For example, sawing wood needs to be next to a woodworking workbench and the sword must be next to the iron station.
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