Yesterday, the largest game exhibition in Europe, Cologne International Games Exhibition (gamescom,8 month 18-22) officially launched in Germany, and South Korea's leading game maker NCsoft also took the opportunity to launch the "Guild Wars 2", "Eternal Tower 2.0" experience version. In addition, "Guild Wars 2" developers NCsoft subsidiary ArenaNet Global Business Director Price (transliteration), ncwest promotion VIP Larry, NCsoft German partner flashpoint New project and marketing Director Marshall (transliteration) and other people at the exhibition site interviewed. Reporter: "Guild Wars 2" when in North America and Europe operations? It is also reported that "Guild Wars 2" will be operating in South Korea, whether the game in the above areas at the same time operation? Price: Guild Wars 2 is scheduled for operation in 2011. But the specific operating schedule also depends on the overall feedback of the "Guild Wars 2" experience version of the Cologne International games show. There is also a need for further discussion within the company regarding the simultaneous operation of the various regions. Reporter: This exhibition NCsoft launched the "Guild Wars 2" experience version, the current North American and European media response? Price: So far, the local media have quite recognized the "Guild Wars 2". "Guild Wars 2" the biggest bright spot is the game interactive activity system, and the player character has own story. Prior to the MMORPG players need to go to NPC to accept the task, but "Guild Wars 2" due to the existence of interactive system, so that players out of this monotonous game mode. For example, when a player sees smoke in the wild, he can decide whether to go through it or not, and if the past is a natural trigger for the task, the player may choose to ignore it and avoid it. Reporter: "Guild Wars 2" in the initial creation of roles can choose their own role growth background, character and so on. It is not known whether these choices have a linkage effect with other systems in the game. Price: When the character is created, it will react to the animation of the opening of the game and the animation of the first boss, and the related settings will affect many other elements of the game. In addition, the game players will receive "clear intruder", "solve the toxic well" and other small tasks, but these small tasks accumulate to a certain extent will eventually stimulate the "slaughter dragon" and other large-scale tasks. And some of the tasks that appear in the copy will become a unique story of the player character base. Reporter: "Guild Wars 2" and the former "Guild Wars" the biggest difference in what place? Price: There are no obvious and changing elements in the World of Guild Wars, but the story of Guild Wars 2 continues to change and reinforces individual stories and interactive activities. In addition, "Guild Wars 2" in the combat sense and action is more gorgeous than before. Reporter: "Guild Wars 2" has been emphasizing the interactive activity system is somewhat similar to the "Battle Hammer ol" public Mission (Quest). Price: The interactive activity System of Guild Wars 2 is to allow players to interact with the main line of play. And even in the same field, different roles will change. Reporter: The launch of the "Guild Wars 2" experience version did not find PvP content. In what form is the PVP system of Guild Wars 2 implemented? "Guild Wars 2" official: "Guild Wars 2" in the PvP is one of the key content, it is divided between the team PvP and the World (server) PvP, where the world of PvP requires players to continue to fight for a long time.
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