(Compilation/Sky White) in the past, all the players who have paid attention to Guild Wars 2 know a new word: dynamic events. This innovative and bold system directly makes "Guild Wars 2" by many players defined as following the "World of Warcraft", another game can cause a huge impact on the game. Game companies are also working very hard on this much-anticipated game, and every once in a while to the eager players to disclose the "latest news," This is not, at the Pax Fair, the game designers to the media revealed some of the latest game details. I believe many players have the experience: the choice of an old server to play the game, most of the players are already in the advanced map fight, the player can only own very inefficient solo some monsters and spend a lot of time on the search for players. In fact, many games have this problem, when the server life has long been a certain time, the Novice's living environment will become extremely bad. "Battle Hammer Ol" Obviously also encountered this problem, they have a name called "Public mission" concept. The public task is that you don't need to pick up the task or even start a team. As long as you pass the area where the public task exists (equal to the copy, but the public task in the battle Hammer is directly on the map), it is tantamount to joining the task. At this point, all the people in this area are equal to doing this task together, do not need to group a good team first. This is a great boon to the shy players, which eliminates the hassle of socializing and finding teams. But the system has undoubtedly become the biggest chicken in the game, because when the server has been running for some time, most of the players are inevitably moved to the advanced area, and novice players can not find people to unlock these tasks with them. In order to solve this embarrassing problem, the game will give a lot of advanced players have to go to the low-level areas to complete the task. This seems to solve some of the problems, but the Designers of Guild Wars 2 feel that such a solution is far from enough. In Guild Wars 2, designers have made a whole new statistical system that counts the number of players entering and going out of a particular area to make the number and difficulty of monsters. The difficulty of getting a person to this task is obviously a lot less difficult than a group of people who have received the task. This ensures that when most players move to another map, it is possible for novice players to solo these tasks. At the same time, designers have responded to the question of "stroke", which is of concern to the player: "Players are best to do their utmost to participate in a variety of major events." The system will punish those players who are AFK in the event or have a stroke or a reduction of rewards. "They also guarantee that the AFK players will be sent to the team at the start of the battle to make sure they don't happen to be the guide freak." These are only a small part of the development of the dynamic event System in Guild Wars 2, and because of the infinite possibilities of dynamic events, developers do not have to worry about the game content being used up for a short time. My only question is, will this dynamic event system make the traditional mission system retire completely? Maybe we'll get some sort of nasty task of collecting wild boar intestines, but if the dynamic event system continues to evolve, I don't think I care to do such a task. (Edit/Ming)
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