"Guild Wars 2," the chief designer said the game or will be using prop charges
Source: Internet
Author: User
KeywordsOr will props
At the New York anime show last week, Colin Johanson, chief content Designer of Guild Wars 2, received a reporter's interview about the idea and latest developments behind the super MMO, which has been the focus of global gamers, that it would not use a monthly subscription fee and would consider adding a fee prop to the micro-trade, This cancels out the cost of the game and gives the player a choice of not much time. Q: When the game was exposed to specific intelligence and video last month, did you get intimidated by the players ' response: to tell the truth, I was really startled. I think we have done our job well, but even then I was a little overwhelmed by the outpouring of praise. You know that when you first start developing a new game, you don't think too much about how the market and the players react. But three years later, it's really cool to know that you might be able to change the world. There are many people do not like online games, because compared with the traditional stand-alone game, the net is still lack of sufficient height and depth, and this is our driving force and goals, we want to attract more people to join the team in the online games. Q: What do you get the most positive and positive feedback about the game? A: It should be "dynamic events" and "development of the World" these two settings. Traditional role-playing games have fixed processes and limited scenes, "Guild Wars 2" in these two areas of progress is obvious, more random dynamic events can keep the game fresh, the vast area of adventure can let players experience a broader world view, these are the necessary conditions to shape the epic. I'm excited that we can do it. Q: So the charging mode of Guild Wars 2 will be the same as before the series? A: First we want the game to sell a lot of copies, or we can't offset our production costs. Second, in the micro-trade, we also intend to sell some of the game to pay props, which will allow those who do not have a lot of time a choice. In the end, we will introduce the information to increase our income, we do not intend to adopt a monthly payment model, otherwise we will not succeed. Q: When are you going to disclose specific information about PVP? A: I'm not sure I can answer you now. What I can guarantee is that we are doing our best to develop this content, and we hope that the announcement will also cause hot discussion. I think most of the PvP games now have been hated by the players and have created a negative impression on the game. We want to improve the problem to the fullest extent, and I hope that we will have a different view. Q: Can you give us the specific role of the "turn fossil (transmutation stones)"? A: "Guild Wars 2" allows players to create powerful equipment that is full of individuality, the conversion stone is to achieve this function introduced the system. The player can purchase the fossil in the store, then will be able to combine different equipment to integrate into a more powerful upgrade equipment, you can combine the appearance of different equipment and performance parameters to create their own unique personalized strongForce equipment. Q: Can the conversion stone be earned in the game? A: This I still can't tell you, we are considering each option, the confirmation will be officially released, then we will know. Q: What other custom designs are there in addition to the game? A: Players can also build their own homes in the game. You can decorate your house with props you get in the game, but the style will be the same as the race you choose. Q. In the end, what do you want to expect from the players in Guild Wars 2? A: Next we will release more race settings in the game, more detailed combat system intelligence, in addition to the role of the plot story, the Adventure of the world of city settings. And don't forget, there's the PVP information I mentioned earlier. We want to continue to shock the world, not sit there and talk. (Digging the shell net)
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