Han costume "The ancient century" two test play experience the combat process boring

Source: Internet
Author: User
Keywords Han costume ancient
Tags client configuration cpu development disk disk space files game
November 4, Korea Xlgames Research and development of the "ancient Century" two times in the open.  Players who have been in the beta are also sending their own demo to the Web, and most players feel that the game has no fun in fighting. The following are some players experience: Game configuration High game needs more than dual core cpu,30g hard disk space, 2G memory, 8800GT or more graphics cards before they can run, this is the official given the lowest configuration.  The game's client installation files are approximately 16G, after installation has reached more than 20 g. The visual experience is not good enough. The striking effects of the ancient century were general, and the interaction of monsters attacked was disappointing. Even sometimes the player is not able to use the screen to determine whether they are attacking or being beaten in combat.  Many players think that the "ancient century" in the process of fighting the visual experience is significantly inferior to the "eternal Tower."  The sound effect of the "ancient century" is really not impressive, the various skills of the percussion sound, the role of the Roar, the attack on the sound, crit sound effects, and other details of the poor settings. Bad sense of operation "in the ancient century" can not experience the Sideswipe, back attack, attack distance impact on the effect of attack. In addition, the game does not exist even the skill of the injury added effect.  The operation of "The ancient century" is extremely bad. In a comprehensive sense, the "ancient century" because of the advantages of the Cry2 engine has a very good picture effect, but the fight process can not make people experience fun. But it is believed that the developers themselves are aware of this, will be in the near future to improve. (Edit/Heavy)
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