July 7, according to Hong Kong Ming Pao reported that the current local and Macao region about 600,000 active online game (online games) players, up to 120,000 people at the same time online "playing machine", online games has become the main leisure activities of young people. The survey shows that 2008 Taiwan net game actual sales income of up to 25 billion yuan, and for the telecommunications industry, IT industry to bring 60 billion yuan indirect income, the scale of film, television and music and other traditional entertainment industry. Yang Shounen, manager of the Hong Kong Digital Entertainment Support Centre, said: "Online gamers are mainly young people aged 13 to 20, while primary and secondary school accounts for about 20%, middle schools and university students are about 40%, and the remaining 40% are adult players over 23 years of age." With 60% players expected to spend their summer holidays from July to September, the amount of money involved is expected to rise significantly. He said that the Hong Kong and Macao region's online games per capita consumption of 250 yuan per month to 350 yuan. He stressed that although the Hong Kong games industry has been developing for 10 years, the industry is still very young, with an annual growth of about 10%, encouraging aspiring young people to join the trip. Last year, Hong Kong and Macao region's game industry sales of up to 520 million yuan, the estimated amount of 630 million yuan this year, rising momentum will continue in the next few years. Peng Zijie, chairman of the Hong Kong Digital Entertainment Association, agreed that the Hong Kong games industry was still expanding, and he revealed that many companies were still recruiting more people and believed there was room for new blood. He urged those who are interested not to be "hit the machine", but "creative" and "communication skills" and other soft power is more important. He added that although Hong Kong (companies) may not have an advantage in cost, the Hong Kong people have an international vision and a strong sense of creativity, and they are confident that they can have a foothold in the international gaming industry. (Edit Zhang Xing)
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