Horizontal version of the cool game, "stray Warrior Parkour" evaluation
Source: Internet
Author: User
KeywordsSamurai parkour game horizontal version enemy
"The Wandering Warriors Run Cool" Demo introduction The Stray Warrior Parkour is a bujwark UBM development production 2D Horizontal edition and the Wind run cool game, this makes the picture fresh, the element is numerous, is a very special leisure small tour. This is a story about a broken samurai struggling to break out after being besieged by bandits. The game has beautiful artistic style scene and exquisite sound effect design, and the game picture is very fluent, the operation feel is also good. What players need to do is to use a variety of movements and props to pass through barriers and obstacles, and eventually reached Kyoto. Game Name: "The Wandering Warriors Parkour" Price: 6 CNY Release date: December 20, 2012 size: 33.3 MB "wandering Warriors Parkour" (Rōnin) is produced by Emmanuel Monnereau a horizontal version of the game, Tells the story of a broken samurai struggling to break out after being besieged by bandits. The scene of the game to the main day, the beautiful game scene, beautiful Japanese music, all bring a different style of play. "Stray Warrior Parkour" game screenshot This is an endless parkour game, players need to do is to control the role of the game in the scene to eliminate the enemy in front of Non-stop running forward. The fan icon in the upper right corner of the screen shows the role's life value, if the role in the scene received the enemy attack will be hurt, so the player to control the role as far as possible to avoid the enemy attack, or destroy the enemy, otherwise when the life value of zero game over. The operation is done by means of a screen gesture. Control the characters to jump and glide when you move the top or bottom of the screen. When the finger is crossed to the right of the screen, you can control the character using the knife to attack the enemy, the other characters in the process of jumping may also attack action, as long as the player first to the top of the screen and then to the right side of the screen. Although it looks a bit like cutting fruit, the operation is simple and feel very good. At the bottom of the screen is the skill bar, which requires the player to store the energy strips when they collect the Blue flame beads or blue bottles in the scene, and then click the skill icon to release the skill when the energy bar is stored full.
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