Wen/Electric technology in the gaming industry has been a point of view, with the development of game technology and the expansion of the player's needs, the future of the game will eventually become immersive experience. It can be imagined that the player through some external devices to achieve virtual reality and augmented reality experience, as if to integrate themselves into the real world of the game, and to obtain the corresponding physical perception. How far away is this cool-sounding play? This March, social networking site Facebook announced a $2 billion trillion purchase of virtual reality hardware companies Oculus, and such a big deal made virtual reality technology once again a concern. "We have a lot of work to do on the mobile side," Zuckerberg said. But at this point we feel a chance to start focusing on a new platform. This emerging platform will be more practical, entertaining and personal. "In the face of outside skepticism, he thinks immersive gaming will give people a better entertainment experience and will be another breakout point in the gaming industry," he said. After the Oculus acquisition, Lu continued to have a number of technology companies are being carried out and "virtual reality" technology-related research and development work. such as Microsoft's SurroundWeb, Sony Project Morpheus, Google Cardboard and Samsung Gear VR. With the entry of international giants, the virtual reality field shows the situation of hegemony. At present, the most widely used virtual reality equipment is the game field. For gamers, have had such a vision: to put themselves in a more real game world, to feel the virtual world set up a paradise, hands-on adventure to launch a thrilling, even with the real identity of the player in the virtual game world to fight, if these can be achieved, Then the gaming industry will be open to a new era. This is why Oculus Rift, once unveiled, has been stunning for all players, having won a number of media awards in E3 2013 and has won the best hardware award for the new Xbox one, Game, in E3 's official award critics won PS4. As another branch of immersive gaming, augmented reality provides more possibilities for gaming. The reality enhancement technology applies in the game, may let the player from the single person face the screen to develop to merge oneself into the surroundings, and in the environment in the superposition game content, causes the game content setting to be more personalized, the real feeling enhances. In the shooting game, the scene in the game can be projected into the living room by the TV screen, the bullet will fly out from the TV, the player needs to be in the reality of the sofa or tea table for cover. Prior to that, Microsoft acquired the Osterhout Design Group's intellectual property rights of the augmented reality technology, the headset computer and the related assets with 150 million dollars, which is intended to develop the headset reality enhancement device for its Xbox game host. Electricity technology through Taobao, ebay purchase and other shopping website survey learned that, the domestic players for immersive gaming equipment also showed a full interest, Taobao Oculus Rift DK2 purchase sellers sufficient dozens of. In the face of immersive game market, domestic enterprises have begun to exert force on virtual reality technology. At just the end of the 12th session of the ChinaJoy exhibition, in addition to Sony's own PlayStation dedicated virtual display, from the latitude and longitude of the technology produced by the "immersion virtual reality glasses"--threeglasses is also the first show. Threeglasses by tracking the eyes of users to quickly move the screen, showing a 720-degree Full HD screen display, highlighting the real sense of the virtual environment. It is reported that the virtual reality glasses by the latitude and longitude of science and technology and unity, Oculus cooperation research and development, will be officially listed this August. Recently, Nibiru game also out of the message that some of the platform's game can be virtual reality equipment to run, and can be very good and Nibiru handle to connect, it seems that the domestic game companies in the immersion device for the development of game content and related peripherals. Of course, there are still some problems in using virtual reality devices to play immersive games at this stage. such as the comfort of the helmet itself, long wear will produce a sense of dizziness, high bandwidth requirements, battery technology bottlenecks, as well as the picture is too realistic to produce ethical issues, all need to include technical research and development departments, regulatory units, developers, such as the whole industry to work together to resolve. While the technology and markets for immersive gaming are not yet ripe, companies have started to focus on the field, and the distance between the game world and the real world will be reduced to less by technology.
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