"Hundreds of swimming altar" May focus on the fourth Chinese martial arts culture fever

Source: Internet
Author: User
Keywords four times
May 19 News, Tencent game large-scale brand salon activities "hundreds of the altar" (click into the hundreds of the Forum Micro-blog) May theme exposure, focusing on the fourth Chinese martial arts culture heat, discuss "martial arts game Sword where". Did the martial arts game of 2011 launch a masterpiece? In what direction will the future martial arts game evolve? This group and the future of more martial arts games can lead the fourth time the national martial arts culture heat?  In the second issue of the May 24, "hundreds of swimming altar" salon scene, or have the answer. The May theme message, published on the official microblog of the "hundreds of places", appears to have been "gnawing old" around the world in 21st century, after an era of the past.  Even Hollywood has been intensively introducing superhero films that represent the "American spirit" in recent years--only 2011 years after the "Thunder God" and "Captain America" were released. This phenomenon is reflected in China, it is the entertainment industry to the martial arts theme again tilt.  Needless to say has been repeatedly adapted into the film and television drama Classic works, martial arts game in 2011 together on the line.  Just as Americans are regaining their superhero feelings in the middle of the last century, Chinese martial arts in the past century is also gradually recovering.  In fact, China's martial arts culture experienced three orgasms in 20th century. The first time began in 1928, the film "Fire Red Lotus Temple", this is a martial arts with fairy style film led to the whole society for "Genie Martial arts" in pursuit. The wave was halted until 1931, when the Sino-Japanese War broke out.  During the period, there were 227 films showing the popular degree of martial arts culture in the political and economic environment. The second time from the 50 's metaphase to the early 80. The beginning was the prosperity of Hong Kong's martial arts sector, which began in 1954 Yusheng in Hong Kong's new Evening News, the Dragon and Tiger fight Jinghua 1955 Jin Yong to save the "new Evening News" lack of draft, began to write "Book Sword", 1958 "Carving Hero Biography" of the series officially detonated martial arts novels upsurge. In the 60 's, Hong Kong Shaw film brought the brilliant martial arts films. After Cologne and 1969 began to create "Xiao Lang," The formation of "martial arts Aesthetics" and "martial arts culture" to promote made great contributions.  The wave has the most far-reaching impact on the Chinese mainland culture, during which the world view of the martial arts works is generally regarded as a "martial arts" standard. The third was the rise of Hong Kong neo-martial arts represented by Tsui Hark in the late 90 of 80.  In fact, this wave of trend seems insipid, largely because after the reform and opening-up of the domestic diversified culture has been rapid development, the cultural trend has not been so great influence. In 2011, then, will it be possible to open the fourth national martial arts craze?  And it started with Internet entertainment? The game becomes the carrier of martial arts culture as early as 1995, in addition to the traditional martial arts adaptation, at that time, the birth of the "Chinese paladin" such a classic masterpiece. And in the era of online games, Cruise launched the "Tianlong Eight"At the same time online more than 800,000 people, and breakthrough 1.5 million at the same time online "journey" also claimed to be martial arts games. This year is the outbreak of martial arts games, according to incomplete statistics throughout the year there are more than 30 "martial arts theme" Online games online, including many players look forward to years of the masterpiece.  And the online gaming industry has experienced the past decade for market training, user research and technological evolution, the 2011 of many martial arts games confidently played a cultural card. Golden Hill continues to speak v. Martial Arts stories, perfect in the study of a number of years after the mainstream game play, swimming and fun tour of the sky is bringing more modern culture into the martial arts world view, the snail in a new way to show their unique understanding of martial arts, more small and medium-sized enterprises continue to focus on the creation of user communities in the "rivers and lakes taste  More emphasis on the sense of operation and the sense of shock and more casual more simple these two contradictory directions at the same time become the trend of this year's martial arts game.  While the martial arts theme is jointly pushed by all flowers, the gaming industry is also embarrassed by the concentration of product-intensive themes-for many martial-arts gamers who need to be more consistent, they want to know who the "best" martial arts game is, and for the game makers, they want to know what kind of martial arts games the players want.  Neither of these questions seems to be conclusive because of the fact that "1000 people have 1000 martial arts games in their Eyes". It is precisely because of the uncertainty of this view, Tencent brand Salon, "hundreds of the altar," the second phase of the theme as "Martial arts game Sword where". Did the martial arts game of 2011 launch a masterpiece? In what direction will the future martial arts game evolve?  This batch and the future more martial arts games can lead the fourth time the national martial arts culture heat? "Hundreds of swimming altar" is a carefully planned by the Tencent game channel an interactive column, with a half open line salon activities, the average monthly launch of one to two, each period will be invited to many industry guests and interactive players, an interactive brainstorming. Tencent game founder of this column is the original intention, is to refuse courtesy and formalization, will be the real voice of the guests bare out, everyone, brainstorming, common exploration of the new value of the industry, promote the industry's transformation. (Digging the shell net)
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