China Entertainment Online under the 3D action game "blade" projection version of the promotional film from July 29 to August, during the CJ exhibition with the player to meet. This video game using polarized light technology, the audience in the field with special glasses, can feel very lifelike stereo effect, as if really in the game. In an interview, She Chenghong, chairman of the Chinese Entertainment online, specifically mentions the advanced 3D technology used in the current "hunting blade". "The Blade" now in the game has been through 3D technology added three-dimensional effect, of course, will not be like the cinema version of the big screen shot feeling that good, but has begun to seek breakthroughs in the visual experience of the game. And the company is also working with the equipment business, the development can be through two projection equipment, can fully display the stereo effect of the game, when the player can enjoy watching the avatar at home in the super cool feeling. In the early days when the game was familiar to the market and the players, it was dubbed "the Chinese version of Monster Hunter". But with the enhancement of the 3D stereo concept, the Chinese version of the Monster Hunter has gradually faded out of the player's view. She Chenghong that this is a good thing for the Chinese entertainment online. The original to the Monster Hunter as a propaganda point, is to be through the player for known game contact to understand the new product. When this new game in the market has been a certain degree of visibility, the real attraction of the player or product itself features and advantages. The player's attention to the "hunting edge" changes, indicating that the game itself has the characteristics of the thing has been recognized by the market. In the game promotion aspect, the Chinese entertainment on-line prepares to operate "The hunting blade" completely independently in the domestic, but in the overseas market, chooses the proxy authorization the way to the foreign player to publish. It has been launched in three non-Chinese mainland markets in Malaysia, Singapore and Hong Kong. And Europe and the United States, Japan and Russia and other market operators also began to contact, hoping to push products into the mature game market. China Entertainment also considered the cultural differences on the game operation generated by the camp, but the "game" design is the background of prehistoric games, such as religion, cultural habits, such as easy to form a difference between the factors played a certain role in avoidance. And in the visual Difference (aesthetic), technical differences, the "hunting edge" of the 3D stereo concept will not affect the game in the overseas market promotion, but also have added effect. When talking about the same 3D action concept game "Dragon Valley" in the recent hot market performance, She Chenghong very confident that the "Dragon Valley" good posture will not be "hunting blade" in September will be the arrival of two of the test to create pressure. "The Valley of the Dragon", "DNF" such a large company works, in the 3D action game concept of the popularization of the process, played a huge role, which is difficult for other small and medium-sized companies to do. The game role of "The Blade" is better than the Q version of the characters to show the 3D action. As the saying goes: The predecessors planted trees predecessors, so the entertainment is not worried about the other same concept products market impact.
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