If you don't die, you'll die. "Roller Core Skateboard" evaluation

Source: Internet
Author: User
First of all, I admit that when I saw the name of the game, the first feeling was that it was definitely a sound tour, but in fact this "grindcore" is like the "ski big Adventure" of parkour, this time the player will be stepping on the skateboard to challenge another distance limit, and for the hobby of team members, The addition of a lot of rolling nuclear music, so that the whole process more sense of the game. To open the game, you will first see four of Buddy, Matt, Dan and Zack, respectively, as to their image is not in accordance with the development team members and portray this I do not understand, but it seems that there is really a kind of uncle skateboarding hurrying, Shong sense can actually be a little more obvious. But simply from painting the wind and color, to the feeling of tepid, counted on the public level, it is important that there is no disgusting cottage flavor. Next apart begins our journey of the bright Sao, where you can choose whether to watch the tutorial, but the small series or recommend the children's shoes choose Yes. Play and hot cool work "ski big Adventure" some similar, but in the operating settings there is a clear difference. In the left and right corner of the screen is the acceleration and drop keys, and in order to let the characters fly higher and farther, you need to hold down the drop key in the downhill, will increase the speed to the maximum, when moving to the inflection point immediately let go, after the protagonist enjoy flying for a while. This process seems simple, in fact, click the drop key timing is very fastidious, if the drop angle and the slope is too vertical, then the protagonist will lose a certain amount of life, not only that, if you happen to be in the uphill inflection point error, then these middle-aged uncle will be panting to climb to the top of the slope, And in the ascent process will also lose life value, this ... Or entertainment, this is obviously the rhythm of the desperate. With a skateboard, how can there be no special effects? When the characters fly to the air, you can click on the protagonist, to the top and bottom of the four side will be zoned to make all kinds of tricks, such as 360 degrees swivel, horizontal rotation and so on, but the most gratifying is that no matter whether you do stunt action, as long as the longer the lag time, then the life of the number of responses will be more. When you fail a 10 fielded, mastering the skill and rhythm of the game, running out of a thousands of meter is no problem. More interestingly, when you run out of a certain distance, the scene will be the corresponding switch, compared to the "ski big adventure" This whole is a single scene of snow, and only with the click of the screen to let the characters roll the play set, the skill and freshness of this is better. In addition, in order to be able to better accomplish each task, you can use the gold coins collected in the game to buy props and upgrade equipment, such as increasing the life value of the upper limit, the whereabouts of accelerated increase, the speed of life to increase, and so on, as the price of small series to admit or be hit, can only say if not Gaofu or honest brush gold. In general, "roller-core skateboard" as a cool work, or some of its own characteristics, developers will grind the core music and stimulate the skateboard movement together does not have a flavor。 Although the road ahead is endless, but the simple but not yet challenging play set, as well as sufficient task goals, so that players do not play on the sleepy thick, is a worthwhile attempt to run cool works.
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