"Interim measures for the management of network Games" began to implement

Source: Internet
Author: User
Keywords Evening paper journalist Huangna Lei Ying
Tags abstract addicted addicted to online games anti-addiction system certification system developed game game account

Abstract: Comics: Lei Ying Shenzhen Evening News reporter Huangna Intern Wang Hua reported in early August, the Ministry of Culture developed the "Network game Management Interim measures" (hereinafter referred to as the "method") began to implement. The greatest significance of the scheme is to prevent minors from indulging in the Internet.


Comics: Lei Ying

Shenzhen Evening News reporter Huangna Intern Wang Hua reported in early August, the Ministry of Culture developed the "Network game Management Interim measures" (hereinafter referred to as "measures") began to implement. The "method" the biggest significance is to prevent minors addicted to online games, but the reporter through the investigation found that the real-name login system only to provide the actual names and identity card numbers, and can not identify the information and the corresponding relationship between the player, easy to be "cracked." For a while, minors have easily bypassed policy regulation by purchasing an identity card, and this "approach" seems to be dead.

1, the identification number becomes the tight goods

There are now as many as 2 in China. 6.5 billion of online gaming players, the phenomenon of online game addiction has become a social problem, especially the problem of juvenile addiction. "Method" in the important measures "online real-Name game" is to prevent the minors addicted to the network game, but the "real-name game" of the formal implementation of the effect of how much? Reporter to investigate this matter, found that although the "real name" requires players to register online games to enter their own name and ID number, but the player can borrow other people's identity card number to avoid regulation, some minors can even take their parents ' identity card number out of use, And the computer system can not verify the true identity of the player, this mishap also led to the "network real name" seems to degenerate into dead.

As early as April 2, 2008, Baidu Post "anti-addiction system" bar, a "Tanglong" Netizen has posted, the public hawking "sell Real ID card", 1000 Real ID number, the price of 2 yuan A, if group buy words 5 cents a can deal. At that time, the posts of netizens expressed strong dissatisfaction and do not understand. Now it is no longer a novelty to buy the ID card number. "I think the ' real name ' is nothing, at least I can play a normal game, I spend 15 yuan on the Internet can buy one, in the game some playmates can also get." "A senior student, Xiao Lei, revealed to reporters that these ID numbers can be conveniently obtained from the Internet, friends and relatives.

The reporter sees in a website, the network game crowd each year in the summer vacation will have the growth, here has the massive youth. Reporters casually use other people's identity card number on the successful registration of the game account, and this is familiar with the network of young people is also not difficult. Reporter with Baidu search "identity card Daquan" and other keywords, immediately there are many adult ID card number out, then the reporter used the ID card query system, prove that these ID card numbers incredibly are true.

"Just go online and buy an adult ID number, in the anti-addiction system input on the line, the brave students enter the parents ' ID card number, so play the game when their status is adults, play the game time is not limited," a student in the Internet Café is playing a game of high school to tell reporters. " And in Taobao, Pat NET and other websites also appeared a lot of scalping identity card number, the price of 10 yuan to 40 yuan. In some forums, there is a "Ask for ID card number" posts. There is a demand for the market, some special transfer or sale of game account players, in the sale of accounts at the same time more yell "attached registered Adult ID card number", and some sellers implicitly said "provide after-sales service." A shopping site on a reselling of the ID card Sellers said, now the ID card number is tight, because the registration of one less one, he is also more nervous sources here. As for the source of the number, the seller refused to disclose. Reporter finally found in a forum, tens of thousands of adult identity cards even posted to the network, there is no need to buy, which for the youth addicted to online games open the door.

2, the Profit "cake" is hard to discard

"At first we were worried that the online real-name system would lead to less revenue, but now it doesn't seem to have any impact," a staff member at the online gaming company told reporters. And for the network real-name System, many game companies early response, through hackers and other means simply put the ID card number posted online, and even some websites will be prompted to have such services. So this approach has become a tacit solution.

According to the data provided by authoritative departments, the 2009 Chinese online gaming industry output value has reached 27 billion yuan, and Analysys International enfodesk industry database released the first quarter of 2010 China online game market monitoring data show that the first quarter of 2010, China's online game market revenue scale of 78. 1.9 billion yuan, the chain growth reached 4. 1%. It is such a huge benefit of "cake" so that online gaming companies will not easily give up the youth market.

3, real "name" real "people" need new technology

Face the network spread of a variety of methods to crack the new rules. Experts said that if you want to fully implement the network real-name system, also need to introduce camera than peer technical means. According to the Insider: "The system works simply to require users to provide real names and ID numbers when registering an account." Theoretically speaking, if a minor borrows or steals another person's identity to complete an account registration, all the management options will be bypassed easily. This is still a global problem, and I'm afraid we have to rely on technological advances, such as asking users to provide identity cards, and comparing them with webcam photos. "But, there are also professionals pointed out that this will cause labor costs and time costs are too high, how to determine whether the player is minors, in the existing situation is no way to achieve, because the real-name implementation will increase the operating costs of enterprises, the implementation of the enterprise will not necessarily be" so serious. "

4, to prevent "cracking" need to curb the "source"

In fact, in addition to the use of Adult identity card number, there are "identity card generator", "Servers", "agent" can be cracked "real-name Login System", these software and online game companies almost seamless. This kind of phenomenon, actually very good response. As long as law enforcement agencies develop a tool specifically designed to stamp out these software, they can be curbed from the source. In addition to this High-tech tools, but also through the Internet to check the way, as long as the site to take these software to take a strong punishment of the way, I believe that many online gaming companies will become more benign health, dare not through other means to bypass the "method." In addition, for these network software, because the relevant departments still do not establish identity information and the real relationship between the players, the symbolic significance of the management approach is far greater than the practical significance, it is clear that the prevention of internet addiction is not all the expectations of the "approach".

In addition to cameras and other technical means, the cultural sector supervision is also a good way to respond. Shenzhen Hualei Communications Co., Ltd. CEO Shi Hairong said that at present, many young people playing online games at home have parental supervision, so some people simply choose to play in Internet cafes. In fact, as long as the cultural sector, such as strict law enforcement, often composed of commandos and other forms of rigorous investigation and to take heavy punishment and other methods, I believe that internet cafes do not dare to let these minors in to play games, so also fundamentally curb the young play online games an important channel.

The Stone of his mountain

Japan: In Japan, the "Internet use of the basic Plan" from the family and schools at the same time, in addition to urging parental supervision, and children to set up a "use of norms", but also the training of primary and secondary school teachers, and strive to improve teachers in this direction. And in primary and secondary school computers, mobile phones are equipped with filtering mechanism, many sites can not directly face the young people.

Korea: Korea's network of personal authentication system is not only used for online games, but also for Web site login, message, reprint and so on. April 2010, the Korean Ministry of Cultural and Sports tourism issued the "Prevention and elimination of game addiction Policy" clearly stipulates that further strengthening the personal identity certification system. Korean minors use online games are registered through the parents ' ID card to protect the minors online game behavior is under the guardianship of the Guardian. However, in recent years, teenagers have stolen their parents or other people's identity cards for the game log in. In order to prevent the recurrence of this situation, the Ministry of Culture and Sport of South Korea requested the major game website to further strengthen my identity certification system, that is, when the user login game, the need for identity card holders to reconfirm.

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