International market optimistic about China's animation network game
Source: Internet
Author: User
KeywordsInternational market
In the seventh session of China Beijing International Cultural and creative Industry exposition Animation games Industry Development International Forum, domestic game production companies have said that the international market for China's original online game show great interest in the future of Chinese game research and development enterprises will be more active overseas "gold."
This forum to "China's contemporary original animation game industry development" as the theme, the relevant research institutions, animation and game business leaders, management and operation of the elite and experts and scholars, such as dozens of guests on the international and domestic animation game industry development Trend, the contemporary Chinese original animation game industry development opportunities and challenges, Animation game Enterprise Original and development topics such as the topic delivered a keynote speech.
According to Jinshan software company CEO Zhanghongjiang introduced, since 2005 will "cyber Sword" into the Vietnam market, Jinshan original net products have covered Southeast Asia, the current game business more than 13% of the income from the international market.
The Perfect World (Beijing) Network Technology Co., Ltd. Vice President Wang Yuyun said that its game products have been exported to more than 100 overseas countries and regions, through the integration of global resources, the perfect world through game products to overseas transmission of China's history, martial arts, myths and other cultural content.
In addition, set research and development and operation as one of the Beijing Kunlun million-dimensional Technology Co., Ltd. in Korea, Japan, Vietnam, Thailand and Europe, North America and other countries and regions to open a new company, from the market share, the Kunlun world in the competitive South Korea, Japan's market has ranked among the top three
At present the domestic game enterprise mainly through the copyright trade, the cooperation operation and the independent operation three kinds of channels carries on the game exportation. Statistics show that in 2011 a total of 131 Chinese enterprises self-developed game products into the international market, the actual income of 360 million U.S. dollars, an increase of 57.2%. (Dragon II)
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