Inventory will be exported to South Korea's 4 domestic games hit the Korean market

Source: Internet
Author: User
Keywords Online
Tags .mall domestic games famous three kingdoms game game will games ghost ghost blows
(compilation/Small Hee) from last December in Korea, the public survey of "not out ol" really set off the Chinese online games in South Korea's upsurge, many manufacturers are the pursuit of their own game in Korea in the market occupies a place.  Today's small make up to take us to see these will be landing in the Korean market in China online games. >>> New Ghost Blows is the first to be greeted by the Chinese grand, by the South Korean Sunnypark agent of the "new Ghost Blows."  The horizontal version of the action RPG game has now been tested, is expected in the first half of South Korea to start testing.  >>> famous Three Kingdoms another Chinese production of the horizontal version of the action RPG game "Three Kingdoms" is also a favorite Korean "kingdoms" for the theme of research and development, in 2009 has authorized Neowiz Company to make localized production, the game will be launched in the year test.  >>> Jian Network 3 China's excellent quality 3D martial arts MMORPG "Sword Net 3" will also be logged in Korea, the game in China has the highest at the same time online 500,000 of outstanding results, by the Korean media to become the martial arts world of Warcraft, "sword Net 3" plan will be in the summer in South Korea public test. >>> Legend of the soldiers at present, another is the "Fairyland legend" operator Gravity agent of the Unreal 3 works "legendary" is also in the Korean localization process.  Specific information has not been too much disclosure. Although many Chinese games have entered the Korean market, but Korean media also point out, at present many domestic games or "plagiarism mainly", such as the above mentioned two horizontal version of the game "new Ghost Blows" and "famous Three Kingdoms", creativity, play are from the "DNF", can not deny the "DNF"  The success of some manufacturers to see the new game in the field of money and future, so inevitably let people have "plagiarism" mentality. In addition, for MMORPG, Korean media also gave a unique insight, China's large online games population, a basic game will be in more than 100,000, hot will be around 300,000, and a Korean game can reach 5~7 million has been a good result. In addition, the different ways of charging also led to the two countries to understand the MMORPG game. (Believe here refers to the god horse, we all understand!) Take a game for example, in the domestic automatic dozen blame to spend money, to the Bonzi country directly crab to ... People writing on the blackboard to undermine the balance of the game ... An industry-related personage said, "not to extinguish ol" to Chinese elements to successfully open the market, the future of Chinese online games will also be the impact on the Korean market, through the hope that the two companies to this as a driving force, dedicated to the more online games to the players.
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