Irrational founder says only PC can lead game industry future

Source: Internet
Author: User
Keywords Game
Tags company email game game industry games gaming gaming industry high
"If you want to see the future of the gaming industry, buy a PC," Ken Levine said.  As the founder and president of Irrational Games, he was personally involved in a number of creative processes, such as "System Shock 2" and the best game of the year, "BioShock", such as "BioShock Infinite", which will not be available until 2012.  "After a day of sitting in front of a PC, all I had to do was go home and sit back in front of my PC."  Email, Twitter, Kotaku, Joystiq, Fidgit, rock monitors shotgun, Steam Store ..., every day. Then start the game program. Today's entertainment is "Civilization 5", and yesterday was "cataclysm" beta; the day before, it was Minecraft, or the light of the torch.  "Irrational Games's founder, Ken Levine, would open 360 or PS3 before he went to bed, and he would come up with an ipad reading or a game until sleepy.  He believes that PCs have always been the pioneer, the birthplace of game developers, and even legends on host platforms have started out here: Halo, Mass multiplying, call of deriving ..., and their creators were initially PC developers. The reason why the PC can give birth to new trend of thought, because its threshold is extremely low, the freedom is extremely high: "Hello, I have a good idea!" "Cool!" he said. Who are we going to talk to about this idea? "Well ... No one? Then the idea is put into practice.  There is no middle man, no platform business, no high above the cold water of the guy.  Of course, creativity sometimes ends in tragedy-and, to be exact, most of the ideas are miserable.  But it gave birth to steam.  And then a mod.  and then Minecraft.  "I like the mouse's human-computer interaction design, in the game/browse/text input between the three seamless switch, I am alt advocates," Ken Levine said.  What is the future of PC games? "How could I know. Ask your PC, it's the crystal ball on your desk.  "Why does the Japanese game decay?"  There is no precipitation on the PC platform (except Gal and work mouth, this also from one side to prove the low threshold of PC, high degree of freedom).  Japanese games are always around the host and palm machine turn, always want to please the issuer to cater to the old players, the results of the hands, guarding their own that a three-acre road more and more narrow.  For game design, the PC limit is minimal (but the complexity of the running environment is the highest). Today, Western development Power has experienced the wild Western era of PC game, it is a species outbreak of the era, from technology to ideas, from the set to the creative, have a profound experience, any move over can be a person to suppress.  Shooting has COD,RPG radiation, FPS+RPG have BioShock (from System Shock), all from the Golden Age of PC games, they have to do is how to achieve the best transplant effect. Attached: Irrational Games ("irrational" production room, 2K boston/2k Australia production room predecessor) is a very creative game production company, in 1997 by the Looking Glass production room (representative of the "Network 1" and "God Steal" series Three former employees: Ken Levin (Ken Levine), Jonathan Chen (Jonathan chey) and Robert Vormill (Robert fermier) together. January 9, 2006, Take 2 Interactive company announced the acquisition of irrational, and by its game issued by the company 2K Games as the studio works of the release. (Digging the shell net)
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