Jinshan Software and South Korea IMI Company on the "Swordsman Love Network Edition" (hereinafter referred to as "sword Net 3") in South Korea authorized operation held a signing ceremony. It is understood that the game will be online at the end of 2011, still use time charges. IMI is Korea's largest virtual prop consumption platform. It is reported that Jinshan Software authorized IMI company in South Korea to operate the game, this is "sword net 3" after Malaysia overseas operation of the second stop, is expected to "sword Network 3" will be in 2011 to the beginning of 2012 officially in the South Korean online operation. Jinshan and South Korea IMI Intermodal Sword Network Three learned, "sword net 3" will be in 2011 to the beginning of 2012 officially in South Korea line operation, and domestic will take the time to charge mode. At that time, IMI company will be "sword Net 3" equipped with a professional operation team, from the art, props, character modeling, skill set and other aspects of the game for many localization adjustment to make it more in line with the Korean game taste, in addition, IMI company will also plan a series of activities to allow more Korean players to participate in it. In the IMI company, South Korea's online gaming products in recent years more use of free mode, the quality of the game is difficult to meet the needs of players. The "Sword Net 3" introduced to South Korea, the main hope for Korean players to bring a new game experience. In recent years, the overseas market of Jinshan Games has gradually expanded, its traditional Chinese martial arts theme online games by Southeast Asian players, especially in Vietnam, Jinshan online games once occupied about 80% of the local market share, overseas operating income has become an important part of the overall revenue of Jinshan online games. Korea IMI Company Profile: IMI Company was founded in 2002, is Korea's largest network game props platform one of the main business involved in network game props intermediary, network game operations, network content and merchandise sales, trading, intermediary sites; communications sales, network information delivery, software development and delivery, sales Electronic payment and settlement agent. From 2007 onwards, the company in the online game props market sales and market share in the industry to occupy the first leading position. Since its establishment, in the network game props trading, 7 million of the paid members, day visits up to 400,000 people, online games paid members 1.8 million, day visits up to 60,000 people. (Edit/Xu Mingming)
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