"Journey 2" first exposed the half hour game mode, this mode has begun to test in the single area. And in the daily Task system introduced a "physical value" of the unique design. It is understood that these are to ensure that the interests of working people. Physical value spying on the learned, half hour mode is to complete any of the rules of play in any one of the content, you can complete the day's upgrade goals. The rules of play include: a friend Task (fairy), a trip abroad Adventure Task (attack), two brush strange task (calm quartet, can hang machine complete), a mission to go abroad PK Task (national treasure) and a leisure task (treasure Hunt abroad) and a number of Manor run ring task (Manor pick fruit). Earlier, "Journey 2" first launched for the office of "two-hour game mode", the method is to some mainstream, the player likes to set a higher physical value consumption, so that players can pass 3, 4 tasks, spend an hour or two, to complete the day's upgrade goals. Physical value love physical value stealing food according to the introduction, the game's day-to-day task system also introduced a "physical value" of the unique design. Players can get a certain amount of physical strength, can be freely assigned to do like the task, the use of physical values, the experience of the reward or reward more, the physical value of the end of the day to upgrade the journey is basically over. The physical value is designed to ensure the rights and interests of working people, players daily only a certain amount of time to do day-to-day tasks, you can ensure that the level does not lag behind, but also allow time for the players not to practice the level of tired, spare time to try the game in a variety of PK and leisure play. (Edit/Xu Mingming)
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